- Weapons upgrades and mods sounds
just like what it is. Each weapon can gain nanomites or
experience as you use it to kill enemies. When the nanomite
meter fills up the weapon is upgraded automatically to the
next class. Upgrades increase the amount of damage the
weapons inflict and usually change the functionality of the
weapon too. Twenty new weapons await you in Going
Commando 18 of which can be upgraded. On to the mods,
some of the weapons also allow modifications that do
post-attack damage such as the poison-mod and
electricity-mod. Another cool feature is the ability to
purchase all of the original weapons from Ratchet and
Clank if you have a saved game on your memory card.
- Maxigames different from mini-games
because they can be replayed repeatedly with new challenges
being introduduced that provide more depth than a typical
mini-game. Three of the maxigames in Going Commando
are:
- Hoverbike racing similar to the
hoverboard racing in the original with multiple racing
competitors and different race courses. The competitors
get tougher the more times you race making it a maxigame.
- Gladiator arenas Rachet enters the
arena to battle wither tons of competitors or boss
characters. Other options include even timed killing
sprees or kill x amount of enemies also making this a
maxigame.
- Space combat makes the travel time
between planets worthwhile with a shoot-em up maxigame to
earn points and improve your ship
Spherical worlds a typical platform
game is very flat and continuous. Going Commando
introduces small spherical worlds called moonlets that allow
Ratchet to circumnavigate all the way around. Jump pads on
the planet send Ratchet way up into the atmosphere where
there are platforms that form a world above the world.
More sophisticated enemies the
enemies in this edition are mercenary type enemies from the
organization Thugs for Less. The enemies now have
different levels of hit points just like Ratchet. Some
characters can have up to 120 hit points where in the
original enemies had up to 3 hit points at most. Enemies
can now cause different attack damage too, up to 35 points
per attack, instead of like in the original where every
enemy caused 1 point of damage. Plus enemies now get armor
and the armor gets tougher as the game progresses. The
intelligence of the enemies has also been increased with new
rules for enemies:
- No sleeping on the job no standing
around waiting to get attacked
- Stylish entries enemies teleport
in, ambush ratchet etc.
- Keep an eye on Ratchet enemies
continue to fire at Ratchet when he is hiding or chase
after him when he leaves an area
- Teamwork enemies work in groups
now
New technology
- better lighting
- multi-pass renderer
- better effects
- better compression
- progressive scan and 16:9 support.
New story a new story picks up where
the last victory left off. Ratchet and Clank are kind of
just hanging out waiting for someone to need a hero.
Abercrombie Fizzwidget the CEO of Megacorp comes to the
rescue. Fizzwidget needs help getting back The Experiment
that was stolen from him. Captain Quark makes a return
visit in a cameo role as well.
New Weapons
Lancer, Heavy Lancer laser shooter
Gravity bombs, Mini-nuke grenade
launcher
Gadgets
11 new gadgets
Ratchet and Clank
2: Going Commando coming to a Videogame store soon,
I know I will be there.
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