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Review By:

Sliceboy

Date:

14/08/2001

Released: 25/06/2001
Publisher:

Infogrames

Developer:

Spiral House

Platform:

PC

Rating: 2 out of 5 Planets

“Alone in the dark 4: A New Nightmare” (aitd4) got off to a very bad start when the lip-syncing in opening cinematic sequence did not match the voices. It was like watching a bad martial arts movie with the actors lips moving about 2 seconds behind the dialogue. The initial impression of this being a quality game was not good.

The story is based on the exploits of the enigmatic edward carnby, who travels to a mysterious island to investigate the death of his friend Ed Fiske. Tagging along is aliene cedrac: an anthropologist interested in the “research” conducted on the island. Gamers may choose between playing as either carnby or cedrac, each with separate, intertwining storylines and starting points in the game. Dialogue between the two characters continues

Screenshots

Screen One

Screen Two

Screen Three

throughout the game via walkie-talkie. I think the back-and-forth dialogue between the two was supposed to be infused with minor sexual tension and witty banter, but it came off as forced and ultimately silly.

Gameplay is standard adventure game fare with the over-the-shoulder camera perspective. Actions include walk, run, push/pull objects, shoot, aim and the ever present “action button”. The inventory system includes the basic view, use, examine and reload options, along with “split” and “combine”, which can be used to create new, more powerful ammunition. This “split/combine” feature first appeared in the “resident evil” series, and comes off as completely unoriginal in aitd4. Weapons include the oh-so-standard pistol, grenade launcher and shotgun.

The beginning of the game introduces the story, and in doing so forces the gamer to read loooong passages in found manuscripts, documents and books. The problem is that the storyline is generally uninspiring and unoriginal: forcing me to skim through the books, hoping there was not a game clue somewhere in the books.

Not to worry, because aitd4 is ridiculously easy for those familiar with adventure type games. Your character carries around a flashlight, and important items / clues actually shine in purple light as the flashlight is shined upon them so as not to miss the items. I rarely say this about a game, but aitd4 is just too easy.

The middle of the game is a quest for keys to unlock doors previously locked. Also at this stage, zombies/monsters start appearing more frequently and you have to keep a close eye on your health meter. This would normally be the fun part, but the graphics are so uninspiring that I found myself racing from door to door to get through the game. The low point of the graphics was when a tentacle monster attacked me out of a bed, and it looked like it was cut-and-pasted from microsoft powerpoint. The many zombies encountered also die with lackluster appeal. Good thing the keys were actually labeled as to what door they went to – no need to make the game difficult or anything. The end of game ties up loose plot points and has the final predictable confrontation of good vs. evil.

Aitd4 is another game in the bad trend of releasing console /playstation games for the pc. This is just a bad idea. No effort was made by infogrames (publisher of aitd4) to customize the game for the pc – to save a game, you must find “charms of saving” and use them to save your progress. Gee, anyone think these were used as the save mechanism in the playstation version? .

There is not much to recommend about this game. At best, it is a poor resident evil rip-off. At worst, it is a game that should have never been converted for the pc.

Sliceboy Rating: 2 out of 5 Planets


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