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Review By:

Arnie

Date:

06/18/2003

Released: 05/12/2003
Publisher:

CDV Software GmbH

Developer:

Nival Interactive

Platform:

PC

Rating: 4 out of 5 Planets

Introduction
It’s here, yet another WW2 game, Blitzkrieg. It seems that now is the perfect time to practice the very successful strategy used by the Germans in WW2. The producers (Nival) claim to have made a game with realistic and historically correct armor values for the units. This means that a Tigertank will be very hard to beat. Yay!. A chance for history to be repeat itself.

OK, time to start up to the game and see what lies within. The introduction movie looks sweet and lucky for us (the gamers) there’s more to come. The menus are not state of the art, but they allow us to get where we need to be. So, lets kick those Germans out again by starting the Allied campaign. Things begin with another great movie, which bring us to the story better known as the first chapter. Each campaign consists of a number of chapters with its own overall historical mission. Before playing this mission you can play random missions that give you an upgrade. This upgrade comes in the form of either a tank, a piece of artillery or an anti-air or anti-tank gun. At first you start with three tanks and three guns but this can be expanded until you have six tanks and six guns. Throughout the missions, each core unit can get more experienced, thus improving their overall skill.

Screenshots

Screen One

Screen Two

Screen Three

Since the setting is WW2 and realism is very important in Blitzkrieg, you start every mission with a set number of tanks, infantry squads, artillery and other equipment. This can vary for each mission but many times it consists of your own manageable army. This manageable army includes the tanks and guns as described above.

Infantry is brought into the game in squads. These squads have one officer with binoculars and something like ten or twelve other men. These can be riflemen, machine-gunners, submachine-gunners, anti-tanks guys with bazookas or anti-tank rifles. Furthermore there’s the snipers, mortar and machinegun crews in separate units. Unfortunately flamethrowers are missing.

Another interesting feature of the game is a unit database that contains every unit in the game and gives background information about that unit. This is a very nice addition if you’re interested in WW2 and/or the units involved.

Gameplay
In order to really enjoy and understand the gameplay, its necessary to realize that the game uses realistic armor values. This means that tanks are weaker on the sides and rear in comparison to the front. These values can change to the benefit of the enemy AI when you’re playing on hard and will be in your benefit when playing on easy. The normal setting simply means that neither side will benefit. Still the enemy has better tanks in most missions and you really have to use flanking and other creative moves to try and conquer those tanks. It needs a lot of practice and many times the enemy simply kicks your butt. Typically you will find yourself dwindling in frustration, but when you finally come through you will share added satisfaction.

This sounds as if the game is entirely about the tanks, which is true in a way, however on the other hand false. Infantry still plays a big role, although a few squads of infantry can be annihilated by two or three tanks. It is all about how you use those squads to confront tanks in the open field environment. Meeting in open fields can be deadly, but when it comes to forests and villages, infantry can easily take on tanks. The achievements of a squad is also very dependant on the formation you decide to move them in. Being in standard or marching formation infantry is very vulnerable, but when put in defensive or aggressive formation the men will seek and use cover to their advantage.

Artillery is very useful and often is needed to start shelling a village or enemy position before moving the infantry and tanks in. However, as soon as you fire your artillery the enemy will pinpoint your location and begin countering your artillery fire. Note* You also have the ability to do the same to your enemy*. This is displayed on the radar map and forces you to use your artillery wisely.

Other useful units are the trucks and engineers. Regular trucks that tow your guns into the field can also be used to re-supply your ammunition and infantry squads. Yes that’s right you can bring squads that survived the fighting back to full strength again after they have suffered losses. The engineers can build trenches, barbed wire, anti-tank obstacles, bridges, repair your tanks and remove and lay mines.

And last but never least is the air force. Planes are available in almost every mission and often the support consists of recon planes, bombers, paradrops, fighters and ground fighters. Many times the air force can help out in clearing villages, ambushes and finding enemy artillery. The fighters are very useful as well as they give you the possibility to counter enemy recon, bomber and attack planes. Anti-air guns are devastating though, so you must be sure that it's safe to send your planes in.

When adding it all together Blitzkrieg offers interesting battles and many possibilities for attacking your opponent. Apart from the sometimes frustrating defeats you suffer, the game is very entertaining. The few multiplayer games that I played were enjoyable, but good tactics are essential for success. Attacking head on is not an option as it will lead to definite destruction of your force. And with the replay option found in Blitzkrieg, you have the opportunity to learn from each game you play online.

Graphics
Yes, time to talk about the graphics. I can tell you that they look very good. The terrain and units apart from infantry are 3D, but the buildings and infantry are rendered in 2D, which is a nice combination. Let's begin with the terrain. Since 3D rendering was used, the landscaped can be speckled with mountainous terrain adding depth and variety to each map. It reminded me of Total Annihilation which had a terrain with such hills, although they were not laid in a 3D environment. For RTS games these 3D hills work out really well and seeing the units move through and over them is something to enjoy.

Trees, bushes, trenches, hills, towns, etc. look very neat and real. Even better is the fact that everything on the terrain is destructible apart from the terrain itself. And when you order your artillery to start their barrage on an enemy-occupied town or forest it is very entertaining to watch the destruction taking place. Trees blow up with leaves flying all over the place, houses catch fire and start smoking and start falling apart. Too bad that the fire doesn’t affect the buildings and didn't warrant more destructive power.

Now the units, they look amazing and represent the units that were in WW2. I can tell you that the German Tiger tank really looks like the beast it was. When I first encountered a Tiger with my crappy British armor in the desert, it scared the shit out of me. Trying to destroy a Tiger with the British forces took all my tanks and in the end artillery had to finish the beast.
 
Now you might think that because the infantry isn’t 3D it might not look as good, but it seems that because the infantry is a unit that will be on screen with many at the same time its more efficient to have them in 2D. Still they look pretty good and when paying attention to their fighting, it is obvious that they were thrown in with very high detail.

In this way I could go on about the graphics, but everything in the game looks great. Oh, one thing I forgot to mention though is the planes, they fly in a very realistic way and look very cool when turning.

Sound
Again Nival claims to created realistic sounds. The sounds are fine, but not the big bangs and booms you might expect from tanks in this time period. At first I was a bit disappointed when I fired my tanks and the only thing I heard was “pooof” instead of “BOOM”, but it’s not something that is really lacking about the game. The sounds are fine when you get used to them and explosions are still loud enough to make my subwoofer happy. Machineguns and rifles sound quite alright and artillery units still give a big bang.

Tanks also fire up their engine when ordered to move and the environment has loads of sounds that all add to the atmosphere.

The voices are ok, sometimes a bit weird, but not in an irritating way. Overall these are good for the gaming experience.

Now there’s the music, Nival chose a classical approach and its not bad although I can understand why some people would turn it off after a few missions. Sometimes it did burst into a triumph-like musical piece and many times that happened after some good action in which I inflicted quite a big blow to the enemy. I liked that.

Lifetime
One other thing that has to be mentioned is the fact that Blitzkrieg is easy to mod. If you don’t like the ranges or sounds you can easily add new ones or change the in game variables such that you like it better. When checking the forums about Blitzkrieg you can already grab a few modifications for download.

Together with a map editor added to the package this will ensure many new possible environments and maps to play on.

In conclusion
I’m addicted to Blitzkrieg, the gameplay, the graphics and the realism of WW2 all add to a great experience in WW2 combat. So if you’re interested in WW2, Blitzkrieg is the game for you. If you like RTS games and are not really interested in WW2 I still recommend Blitzkrieg as it’s a tactical and very strategic game that gives a nice challenge.

Finally the score:
Graphics - 4.5/5
Sound - 3/5
Gameplay - 4.5/5
-----
Overall - 4/5


The gameplay is very good, it kept me hooked. The total package contains enough missions and maps to keep on playing for a while and with mods and new maps definitely coming in the future, Blitzkrieg will be able to entertain for a long time. But some features would have made the game even better: co-op missions against the computer (skirmish) and a quick battle option in which you can easily start a random mission after giving the number and types of units to fight with.

Arnie Rating: 4 out of 5 Planets


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