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Review By:

kreation

Date:

08/29/2003

Released: 10/15/2002
Publisher:

Majesco Games

Developer:

Terminal Reality

Platform:

Xbox

Rating: 2.5 out of 5 Planets

Opening with a gorgeous and bloodthirsty cinematic intro, BloodRayne is a sojourn into the dark and gothic underworld of monsters, vampires and other creatures of the night. Make sure you play this one with the lights on. Even though it has severe shortcomings it still manages to convey a feeling of dread and things that go bump in the night.

Plot
The plot revolves around the female BloodRayne. BloodRayne is a Dhampir, a product of her human mother being raped by a male vampire. BloodRayne is an agent of The Brimstone Society who have a vested interest in guarding humanity from the forces of any supernatural origin. As mere mortals cannot deal with these powerful foes, Agent BloodRayne is called in to dispense her brand of justice.

Screenshots

Screen One

Screen Two

Screen Three

Gameplay
Yawwn…oh, excuse me… I'm still waking up from the experience that was BloodRayne. I'm still left wondering if I did something to someone in a past life to deserve playing this title. I'll start with all the negatives and finish up, hopefully, with positives so we're all left with warm and fuzzy feelings inside. The game starts with the option of playing the game as a third person adventure or in 1st person mode. In all honesty I can't say that I tried the 1st person mode only the third person option. This review will be based upon playing the game in third person mode. For a start, the game is incredibly linear in its approach with next to no opportunity of exploration. You don't really feel at any time that exploring the levels will yield some bonus weapons or some powerup. The reason why this feeling is conveyed can probably be put down to the way your radar system is designed. With other games of this nature, the right way forward is usually down to exploration. Trial and error also play their fair part in it as well. But you normally don't have a big blue dot telling you where to go all the time. I mean, did they have to make it that obvious to the gamer?? What I'm talking about is the game's system for telling you where to go or what to look for. This is represented by a compass in the bottom right hand corner. The compass spins around depending on which way you're standing. There is always one or more blue dots, for multiple objectives, on the radar pointing out which way to head. The compass also includes your Bloodlust meter and the Enhance Vision icons. Your Bloodlust is a meter that fills up gradually when you kill enemies. Once the meter is full, the game prompts you to hit the Y button to enter Bloodrage mode. What this does is allow your character to enter berserker mode. With this, it enables you to move that bit faster making you a harder target, it also allows for spectacular kills that wouldn't otherwise be possible and time slows down for you giving you a speed edge. The meter drains while it is activated but you can hit Y again to exit the mode and preserve some for the next time. It also means that your meter will fill up faster as you already have some in reserve.

The other items on your compass are the Enhanced Vision icons. Each of these are activated by pressing a different direction on your D-pad. You only begin the game with only one of these abilities out of a possible three. You start the game with Aura Sense activated by pressing left on the D-pad. What this does is it allows BloodRayne to see the health and attitude of an enemy she is stalking. Red indicates that the victim is in a relaxed state and isn't aware that you're there. The victim's state of health is also shown by how bright the colour is. If the person isn't aware that you're there, they will glow bright red. If, however, they suspect something then they will be dim red. So it can come in handy when choosing an enemy to feed off, a healthy enemy will replenish most of your health as opposed to a weak foe. Aura Sense also shows you what your next objective is. You also have Extruded View, which is basically super vision without the binoculars. You are able to zoom in and out in this mode but you can't walk around. Lastly you have Dilated Perception which allows BloodRayne to slow down time in order to evade bullets and attacks. In effect what's happening is that she's processing sensory information around her so quick that everything including her seems to slow down. Good but it's all been done before and better at that.

That brings me to another point. Level design. What's wrong with wanting to make large levels full of exploration opportunities? Many a person has agreed with me that level design is dead important to a game. After all, poor levels equal poor gameplay. They're all very similar with no incentive to complete them. If a game doesn't interest you enough to complete a level and go onto the next, what's the point of playing it? Doesn't matter if you have whiz bang graphics, the latest cel shading technique or A-list actors doing the voiceovers. The levels are so short with little draw distance meaning that you can't see what's 5 metres in front of you until you walk right up to an object or to the edge of an island. And what do the developers use to hide this shortcoming? The ever popular fog technique. I haven't seen this technique used to such a great extent since the PS1 early days.

Maybe I'm getting a bit ahead of myself. I should say that one of the positives is that the game starts with the first level being a tutorial between your protagonist and her mentor, Mynce. Mynce is also a Dhampir with the same abilities as BloodRayne and instructs you in how to look around your surroundings, how to use weapons, how to feed and how to fight. I like it when developers take the time to introduce a tutorial built into the game like in Splinter Cell. Doesn't make you feel so bad for not reading the instruction manual.

Speaking of the aforementioned fighting, when Mynce explains to you how to fight, she makes it look so cool, pulling moves out of God knows where. When it's your turn when confronted by an enemy however, a completely different ball game rears its ugly head. Not since probably Virtua Fighter on the Sega Saturn have I encountered a more dissatisfying method of fighting. The fighting is controlled by repeatedly squeezing the L trigger and the moves all appear to be the same! If a blow strikes your enemy and you try and time it to start a flurry of combos…forget it. Not gonna happen. And really after a while, you'll be making a doctor's appointment wondering if your finger has dropped off as you can longer feel it. There are options to change the controller's configuration but either I gave up looking or I didn't look hard enough cos I couldn't find it.

Something else really annoying is the weapon pickup. The majority of weapons allow you to walk over them to pick them up. Some weapons however, you have to press the White button. When you stand over them and repeatedly press the white button, it constantly comes up on the screen that you're picking it up. But it gets to a point where you don't know if you've picked up 1 or 5 guns. Get what I'm saying? Speaking of the weapons, there are a quite a few. In fact, way too many to list here but let's just say in excess of 30.

Clipping is a pain in the butt here as well. Leave a door open and hello…walk right through it!! Now unless BloodRayne can turn herself into mist like some vamps can do, this isn't outlined in the book so basically it shouldn't be happening. Not on this platform anyway. I can accept clipping but it looks like the developers haven't given a stuff about it all. The controls are very easy to learn as a result as all the "combos" are done by squeezing the L trigger.

Graphics
Ok…quick checklist. So far, level design is poor and the fighting engine isn't the best. Now I know great graphics do not make a game great but maybe we'll find some redemption there. Guess what?? Nope, no such luck either. Well, maybe a bit harsh but by this point I'm beyond caring what is aesthetically polite. The graphics are fine for PS2 but come on…this is the Xbox!! Isn't it supposed to have the most advanced graphics chip in it this side of the moon? You wouldn't think so. The characters are nicely animated in parts but not in a way that held my interest for too long. Once you see the opening intro cinematic it makes you wonder why the in game graphics couldn't be a smidge better. The colours are very bland and lack lustre. Obviously the developers have gone for the spooky, goth atmosphere judging by their colour scheme but is it pulled off successfully? Nope. The playing area is very boring to look at with the colours all seeming to merge into a very drab looking palette.

Sound
Sound is on par with what one would expect with games of this nature. Trees rustling wind blowing and other strange noises that belong to the night. Actually one thing that I actually liked was the voice acting. It isn't cheesy ala Resident Evil in the past, it's pretty spot on. The voices carry good emotion in them and are believable. The lip synching however is a totally different kettle of fish. Not good. Not good at all. The sounds emitted by the various monsters of the night are pretty spot on as well. Lots of squishy noises whenever BloodRayne jumps on a victim for a feed. Very satisfying.

Fun Factor
Ok…I'm really at a loss here. Someone throw me a preserver!! I guess at first when I didn't know what to expect I'll be honest, it was pretty enjoyable. But those niggling little things that didn't make this fun for me rear their ugly head rather quickly and before you know it, you're bored out of your skull. You ever go to see a bad movie that can't get out of and you're forced to watch the whole thing? This is exactly what this is like. Like those painful visits to Grandma's house. I guess I can't be all negative and say that there are some redeeming features. Maybe redeeming features is too much. I'll say passable features instead. The way character models have been done really well. Both BloodRayne and Mynce carry an aura of S&M if that's your thing. The dynamics and mechanics of their bodies really have to be seen. With every little move, their breasts jiggle in a way that would make the girls from Dead or Alive blush. Watching BloodRayne feed was never something that I bored off either.

Overall
In summing up, considering that I paid $4.95 for a three night rental from my local Blockbuster store, I feel ripped off. Still I guess there are some gamers out there that don't want too deep a challenge. If this is you, this is your game. I would still recommend to you to rent before you buy however. It just has enough features to make it enjoyable for younger gamers. How young is anyone's guess due to some of the content in the game and in the opening cinematic which features a couple of decapitations. I didn't think it held enough to garner my attention. After playing it, I personally wouldn't buy it, which is extremely disappointing. I had heard about this title when it was being developed and high hopes that it would turn out to be one of the few vampire games that embodied the vampire genre perfectly. Alas…this is not the case here. The title could have been so much better and even in this state it still offers some potential of what could have been. When games turn out like this, it's even more frustrating. I said at the start of the review that I would focus initially on the negatives before turning to the positives. Couldn't do it…no matter hard I looked I can't leave the reader with the warm and fuzzy feeling that I said I would. Sorry…don't shoot me. I'm just the messenger.

kreation's Rating: 2.5 out of 5 Planets


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