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Review By:

Hoover

Date:

11/06/2002

Released: 08/20/2002
Publisher:

Acclaim

Developer:

Criterion Games

Platform:

Playstation 2

Rating: 3 out of 5 Planets

I've been playing a lot of racing games lately on my PS2. I started off with the original Burnout, checked out Need for Speed Hot Pursuit 2 and finished off with the second installment of Burnout, Point of Impact. All of the games were fun especially when playing with friends until the wee hours of the night, but there hasn’t been very much innovation when it comes to racing games. While Burnout 2 may not be innovative, it is a pure arcade racer, and it is easy to pop in and start playing at a competitive level right away.

Burnout and its sequel were the first to add a new dimension with the Boost Gauge. In order to fill the boost gauge aggressive driving is a must. The gauge fills up for driving against traffic, near misses of other cars or drifting around corners.  Once the gauge is completely full an added boost propels your vehicle down the  

Screenshots

Screen One

Screen Two

Screen Three

road.  The original Burnout gave a much better sensation of speed by blurring the image and landscape, Burnout2 increases the speed of the vehicle but isn’t as visually appealing. Speaking of the visuals, Burnout 2 looks clean, with good landscapes and tracks. The cars are a little plain and generic (compared to the licensed NFS cars), but the bonus cars are pretty cool: stock car racer, flaming roadster, old-fashioned limo and more. The least visually appealing part of the game is the on screen text; whether it be the menus, high score tables, pretty much any text on the screen is almost illegible. I thought it was just me after a couple too many beers, but all my friends who played the game agreed. I looked for a way to adjust the visuals in the game; I changed cables and TVs, but to no avail.

Typical game modes are available and are identical between Burnout 1 and 2. There are Single Player Races and Head-to-Head competition. There is also a Championship Series that starts with a 3 race series. If you win a series other races and bonuses will open up. Typically if you win the series the next series will open up, however if you win Gold in all of the races in the series the bonus will also open up. Bonuses come in a couple of flavors: Face-off and Pursuit. In a typical race there are 3 other competitors on the track. In the face-off there is only one in a brand new car. If you win the face-off, you win the car and can choose to drive it in future races. Pursuit is similar in that there is only one competitor, but just like NFS Hot Pursuit you need to chase down the computer-controlled competitor before he gets to the finish line. As an added feature, you win the car if you can hit the other car 8 times. The Championship series is about 15 events with between 1 – 6 races each and will take a while to finish, after all of those races are complete the Custom Championship Series opens up with more Series, Face-offs and Pursuits – too bad it is on all the same tracks just reversed.

I got a little ahead of myself with the game modes because the first thing required before you can play any of the game is to go to Driving School 101. There are 15 license tests in Driving School that must be passed to open up the other modes of the game. Getting Gold in all of the tests adds the Drivers Ed car to your garage of selectable cars – don’t get too excited though the car reminds me of a Geo Metro and has similar driving abilities.

The newest and best feature of the game is a Crash Mode. Burnout is known for the awesome stop motion car crashes in the first version. I thought this slowed down the game play in Burnout, and luckily it has been toned down during racing in Burnout 2. Toned down in the racing modes but now available independently from racing in a separate Crash mode. In Crash mode you can play by yourself or against a friend. There are 15 crash sites to choose from and your boost is always full – all you have to do is fly down the road and crash – whoever causes the most damage wins. The game sets dollar limits to attain Bronze, Silver and Gold levels for each stage and the next stage doesn’t open until you get at least a Bronze. I wish I could tell you what happens when you get Gold in all of these events, but I can’t do it. I have 12 Gold, 2 Silver and 1 Bronze after many hours of playing. This is where the stop motion (Matrix style) video really shows off the crash scenes. Afterwards a helicopter flies overhead panning over the wreckage so everything can be taken in. Hands down the best part of the whole game.

Like I said before the game is a lot of fun to play, but it can also be frustrating. Like most driving games the developers want to make it challenging and difficult; the Burnout series takes the cake. They have catch-up mode on all the time, so what that means is no matter how well you are driving, no matter how much boost you use, the competitors are always right behind you just waiting for you to crash right before the finish line. I know it sounds like I am whining, but if they require Gold in all six races of a series to open the bonus and there is no ability to restart a single race in the series it makes it very, very difficult to ever get the bonus. I guess that gives the game some added lasting appeal, but when a game frustrates me enough I typically throw it in the drawer and move on to something better.

Overall the game is a step above the original in all respects. It is a typical arcade racer that is very fast and technically sound, aside from the blurred text. Playing head to head against friends will be a blast and if you play the game without the intention of ever finishing it you’ll have a good time.


Hoover Rating: 3 out of 5 Planets


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