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Review By:

Jon "Gamer42" Leslie

Date:

18/09/2001

Released: 14/08/2001
Publisher:

Ubi Soft

Developer:

Fever Pitch Studios

Platform:

PC

Rating: 4.5 out of 5 Planets

Every now and then you bring a game home from the local software store not expecting very much. Maybe it’s a game you’ve never even heard of, but there were no ultra-hyped new releases or even an amazing deal on an older game. Regardless, you get it home and unlike most new purchases you’re not even all that psyched about loading it up. You finally do get around to installing it and actually playing it. Then 2 hours later you realize how much time has gone by and think to yourself, “god damn! this game is amazing! How could i not have heard anything about it?!” Conquest: Frontier Wars is that type of game (developed by Chris Roberts of Wing Commander fame). Call it an under-dog, call it a sleeper, call it what you like, but Conquest: Frontier Wars is one of those rare finds, which delivers much more than expected.

Screenshots

Screen One

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From its understated, relatively plain white box, it’s hard to tell how much gaming goodness waits inside. At its core, C:FW is a traditional real time strategy game. Similar to Starcraft, there are 3 distinct races: the terrans, mantis and celareons. Also, reminiscent of Starcraft all 3 races play completely differently. You build bases, gather resources and amass massive armies. What makes C:FW any different from hundreds of Starcraft and Command & Conquer wannabes? In a word, Wormholes. Wormholes allow you to jump your starships from one sector of the galaxy to another. Gameplay wise these different sectors constitute completely different game maps, with different resources and planets. You can instantly jump from sector to sector with just a click. This allows you to wage war on up to sixteen different maps at the same time. Talk about intense! You may be winning a battle on one map while the other half of your fleet is being decimated on another map. It would seem impossible to manage all of this action at once, but thanks to an ingenious interface, which constantly warns of attacks in other sectors, makes it all easy to handle.

C:FW also introduces the concept of supply line management and AI admirals to the rts genre. All ships have a limited amount of energy. When they run out of energy, they’re no longer able to attack and are essentially defenseless. You must then return them to a planet with a headquarters or a supply depot. You can also use supply ships to remotely re-supply your fleet. This makes it critical to defend your jump-gates (built around wormholes), which prevent the enemy from warping into one of your controlled systems. The AI admirals will effectively manage a fleet of ships on another map that you are not currently viewing. This makes it much easier to wage a full scale, multiple star system war.

I couldn’t help but compare the experience of playing C:FW to the epic “Hyperion” series of novels. The stargates in cfw are identical to the farcaster portals used by the world web in hyperion. I’m sure that my immersion into the game was helped along by my memory of the “hyperion” novels. I’d highly recommend those books before, during or after you play this incredible game, but the experience won’t be diminished if you choose to skip them.

C:FW allows you to play out and not just watch or read one of the coolest scenarios in sci-fi. You’re distant, sparsely defended star system is under a sneak attack by an overwhelming enemy fleet. Your small defending force is running low on energy, they’re wiping you out and there’s no hope of reinforcements reaching you in time. Then, low and behold, a massive fleet of friendly ships warps in through a wormhole, surrounding the attacking enemy ships and ripping them to shreds in a cross fire of corvettes, battleships and hundreds of carrier based fighters. You’ve watched similar scenes in movies and shows from battlestar galactica to star wars, but C:FW is the first game to capture the feeling of commanding an interstellar fleet. And that feeling is truly awesome.

The ability to zoom in and out on the 3d action, while not as impressive as Homeworld, is a welcome addition to the game. The graphics overall are pretty stunning. Ships, planets and asteroid fields are highly detailed. The addition of different nebula, which can affect your ships in positive or negative ways, adds beauty to otherwise empty star fields.

Overall, the game adds some significant new twists to the rts genre. The closest thing in comparison would be Homeworld, but this game is much easier to pick up and play. If you’re a fan of sci-fi rts games and have always wanted to command a massive starship fleet, then this game is a must have.

Gamer42's Rating: 4.5 out of 5 Planets


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