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Buy Dead Man's Hand


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Review By:

Gamer42

Date:

03/14/2004

Released: 03/03/2004
Publisher:

Atari

Developer:

Human Head Studios

Platform: Xbox
Rating: 4 out of 5 Planets

“Riding on the range,
I've got my hat - on,
I've got my boots - dusty.

I've got my saddle
On my horse.
He's called....T-t-t-t-t-trigger
Of course.

I wanna be a cowboy
and you can be my cowgirl
I wanna be a cowboy
and you can be my cowgirl
I wanna be a cowboy…”

OK, OK, I admit it! I do want to be a cowboy. The open range, big sky, sleeping under the stars, always on the move, the whole cowboy thing sounds pretty darned good. And what could be better than a cowboy? A Gunslinger Cowboy of course. Considering my obvious cowboy fantasy, Human Head Studios' new Old West themed first person shooter, Dead Man’s Hand, was a must have. I wanted to wait for the PC version, but my trigger finger was a twitchin’, so I had to settle for the earlier released Xbox version.


In Dead Man’s Hand you assume the role of El Tejon. El Tejon is a South of the Border Gunslinger, who’s recently been betrayed by his gang – The Nine. You didn’t agree with their woman and children murdering ways, so they shot you in the gut and left you for dead. You manage to survive and the single player game starts with your sworn mission to track down and kill each and every one of The Nine.

The single player campaign is fairly linear. I’d compare it to one of the Turok - Dinosaur Hunter games. You’ll travel in a relative straight line through varied environments, but instead of Turok’s prehistoric jungle settings you’ll gun your way through Old West scenes. There are the expected Western genre deserts, canyons, deep woods, and abandoned mining towns, all of them impressively rendered with the latest Unreal Technology from Epic Games.

You won’t just be walking through the games many levels either. Different missions have you on horseback, flying through mineshafts, rollercoaster style in mine carts, and even riding the rails on trains. Despite the linear nature of the levels, there’s more than enough variety here to keep you looking forward to what’s next.

Human Head Studios has created what I would classify as the first Arcade First Person Shooter. They’ve added some funky arcade like elements to the game, which some will love and some hardcore FPS fans will probably hate. There’s a trick shot system that allows you to chain together your best fancy shootin’. Trick shots include hat shots, multi kills, shooting flying objects (and villains) out of the air, explosive kills, knife kills and crush kills. Crush kills are probably the most interesting and are designed to show off the game’s slick physics engine. It may be a little too obvious where you’re supposed to shoot objects, causing them to fall on the bad guys’ heads, but it’s definitely fun to send a massive boulder crashing down for an elaborate crush kill.

The effect of trick shots and chaining them together are two fold: 1) they increase your power meter and 2) they increase your score. Both the power meter and the fact that there’s a running score in the game add a definite arcade feel. Power in your power meter allows you to use any weapon’s alternate fire mode, this is usually a more powerful attack. For example, the Peacemaker pistol’s alt fire is a fanning shot, throwing off a gunslinger like, rapid succession of shots. I’m telling you… you’ll feel like Clint Eastwood in “The Good, the Bad, and the Ugly”.

The game also features excellent and realistic weapon sounds. The pistol sounds like a pistol, the shotgun sounds like a real shotgun, and dynamite explosions sound like big ass explosions. The bad guys constantly taunt you with cliché, but appropriate one-liners. One of my personal favorites… “I’m going to hang your head over my fireplace.”

Dead Man’s hand also features multiplayer via System Link and Xbox Live. The standard multiplayer game types are here: Deathmatch and Team Deathmatch. They’ve also thrown in the more interesting Bounty and Posse modes. Bounty has everyone after one player and Posse has human players battling increasingly difficult AI enemies.

I do have a few gripes with Dead Man’s Hand, but let me preface them with this: it’s a $29.99 game. The PC version is being released at only $19.99. This effectively makes it a budget priced game and for a budget priced game, Dead Man’s Hand is first rate. However, the cheap price doesn’t make the flaws go away.

Flaw #1: There’s no in mission save capability. Heck, there aren’t even checkpoints! If you fail a mission, you have to reload and start over from the very beginning of the mission. This drive’s me friggin’ nuts and seems to be a recurring problem with console first person shooters. I can only hope they’ve rectified this in the PC version.

Flaw #2: Aiming and hit detection can be flakey. Sometimes you’ll have a shot perfectly lined up and you’ll continue to miss. Other times, you’ll be shooting at one thing and hit something else. It probably has a lot to do with the auto-aiming feature, but it can be very annoying, especially considering the emphasis on Trick Shots. You’ll be wishing you had a mouse and keyboard setup.

That’s it; those are my only two gripes. The game could’ve been the steal of the year, if they’d only fixed those two problems.

All in all, Dead Man’s Hand is a respectable shooter. While it may not equal the Lucas Arts classic - Outlaws, it’s one of the few Western themed first person shooters in existence and that alone makes it unique. Add in the quirky but fun arcade features, impressive Unreal Technology graphics, a physics engine, Xbox Live support and a budget price and you’ve got yourself a winner. Grab your six-shooter, saddle up and head out for a fast, wild ride! It may not make all your cowboy dreams come true, but for $29.99 it’s worth every penny.

Gamer42
Rating: 4 out of 5 Planets


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