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Review By:

Ramz

Date:

01/25/2003

Released: 01/22/2003
Publisher:

Tecmo

Developer:

Team Ninja

Platform:

Xbox

Rating: 2 out of 5 Planets

Dead Or Alive Xtreme Beach Volleyball was certainly a release that I was anticipating a few months ago, which was the initial release date for the game. However, Tecmo decided to delay the game’s release in order to incorporate a plethora of extras and to try and get the game in perfect working order. Tecmo suddenly announced the new drop date of January 21. After reading about the delay my hopes had dropped. My high expectations of the game had fell into the pits for I was now not confident that enough time had be given to the games development. Therefore, the game would be pushed back and most likely it would be rushed just to get it onto the store shelves in time. I am afraid that this time my reservations were very correct.

Screenshots

Are you sure this is the Sports Illustrated Swim Suite Issue?

She sure knows how to hold a ball

Look at that ass... I mean air!

DOA: Xtreme Volleyball is an attempt at creating an extreme volleyball environment; however, I am not sure what Tecmo’s definition of extreme is. If you consider pampering your partner with compacts, sun lotion, and various other items then this is your game. But before I get too far ahead of myself, let’s start at the beginning.

DOA Xtreme Volleyball has 2 modes of play: Exhibition or Go to Zack Island. The exhibition is just what is seems, a 'practice' match that allows you to choose any of the characters for your two man team. You can choose the bathing suit of your choice and it even allows the opportunity to choose the 'attitude' of your partner. Giving her confidence causes her to be a little more aggressive and may not make for the perfect teammate, depending on your style and 'strategy'. I will warn you now though; the game doesn’t leave for much of a strategy, thanks Tecmo. After choosing your two man team, and your opponents two man team you have 10 courts to choose from. The courses all look beautiful and probably couldn’t look much better. What I found strange was in the other game mode you only have 4 courts available to play on. I guess that Tecmo has tried to make the Exhibition more appealing by adding a few extra bells and whistles...I guess.

The second mode takes place on Zack Island. Eight girls are invited to the island in hopes of participating in a coordinated Dead or Alive fighting tournament. To their dismay, they are informed that the tournament idea was only a ploy to get them to the island; there will be no tournament. So, now what? Well the girls suddenly have a change of heart and decide to make the best of the next 14 days. That is the story in the nutshell, but for all you looking for a more in-depth description here is the booklet excerpt:

"With lady Luck over his shoulder, Zack hit the jackpot at the casino and became an instant millionaire. Using some of his winnings, Zack purchased an island in the South Seas and named it Zack Island. He then declared that he would host the 4th Dead or Alive tournament there. Although they felt it was a little suspicious, the contestants continued to gather on Zack Island. However, for some reason the only contestants invited were women. Just what does Zach have up his sleeve?"

It may seem a bit on the cheesy side, but this is mild compared to what I am about to write. My recommendation would be to try and maintain the mindset that this is only a video game. Of course, most of this wouldn't make sense in reality, heck even the volleyball aspect doesn't make sense in reality. Tecmo has certainly dropped the ball here.

Once you decide to visit Zack Island you are welcomed with an impressive visual display before you are given a mini tour of the island. The tour is rather annoying and doesn’t give you any information that you wouldn’t be able to acquire without it. But to be fair, the tour gives you a small amount of information on the Sports Shop, Accessory Shop, etc. These are places that you can visit and spend money for gifts. The gifts can be for you, your partner, or some other random player if you are thinking of trying to pair up with them. Shortly into your 14 day stay you will also get a chance to shop at one of Zack’s personal shops, although the need for this extra shop seems highly irrelevant. In any case, you will have plenty of places to buy the conveniences that you need for both you and your friends (partner or future partner).

After your brief tour you will have the opportunity to choose a partner. You will not have all of the girls at your disposal; instead at first you will have a few options. Once you choose a partner you will be able to try and team up with another girl, but that is not so easy. In fact, keeping the player that you first choose may be somewhat difficult. Your teammates have a mind of their own and all of a sudden can decide to no longer play with you. So, to try and keep them happy the shops must come into play. Not only are you supposed to buy yourself things to keep up your morale, but Tecmo expects you to shower your partner in all sorts of gifts to keep her morale high as well. Believe it or not, this unique sense of happiness is visible in your teammate’s game play. Keep her happy and she will play well and stick by your side. On the contrary, neglect her and you will start to lose matches and eventually she'll leave your duo. Tecmo has made it so that you HAVE to use the shops or else you will end up without a partner. Once you are without a partner it is virtually impossible to find a new partner, unless you have been buying her gifts from the get go. I don't feel as though this is a glitch in the game, just something that takes a few play-throughs to get used to. The booklet that accompanies the game lists each girl’s hobbies, favorites, etc., so that when you are in the midst of shopping you will not be without ideas of what to buy.

Now that you have the basics under your belt it is time to discuss the horrible scenario that has been built into DOA XVB. The game is setup for you to spend 14 days on the private island. Each day is broken into time slots: Morning, Daytime, Evening, Etc. At the end of the day you MUST return to the hotel. From the hotel you can visit the casino to try your luck at various games. The hotel is also where you will receive gifts from other players, give gifts, and sleep. It is pretty uneventful and boring. The casino is a mini game that allows you to take your chances and try to increase the total money in your pot. The games are not well done and lack any luster. They are not accurate to the games that you will see in the real life casinos, but they do the job of adding yet another mediocre mini game...Tecmo enough already.

After sleeping the night you wake up prepared for the up-in-coming day. From the central location you can choose matches to play in, attempt to link up with another teammate, or you can visit the poolside where you can apply suntan lotion and add accessories to your player. The poolside is also a place to rest, eat or play yet another mini game. This game is referred to as the hopping game. It is as crazy as it sounds. The object is to use your player to jump across floating objects in the pool. The point of the game is to get you acquainted with the button sensitivity, but it is outright silly. If you are successful at leaping across the width of the pool then you rewarded to some money, although it is a tiny amount. It is not worth your time or effort to use this feature. After playing by the pool you can quit and save or return to the central portion of the island. Once again, you can choose matches to play or start a shopping endeavor. After a few Tecmo days this becomes more of a chore than anything.

Playing matches will be your primary source of vacation money. I have been rewarded up to 90,000 for one victory. The trouble is that one match usually uses an entire portion of the day. So playing 6 matches in one day may not be possible. Normally after a match you return to your central location only to find out that your day is over and you must return to your hotel or you have little time left in the day. I am not so sure that I like the system that Tecmo used. It just seems like no thought went into the design. So, basically here is what a busy Tecmo day would include. After leaving the hotel, start match in the jungle environment. From there challenge the team on the private beach. After that match, offer to replay the match in the Jungle. Finally, your day is over and you are forced to return to the hotel. Yes, three matches may be all that you get in that day.

If you choose to play a match, note that you only have 4 possible places to play and usually one of them is locked so that you cannot enter all 4 on any given day. And when one does become unlocked then chances are that not all of the courts will have players willing to play. So, basically at any given time you will have the choice between two matches in two of four locations, which is strange considering that the exhibition mode offers 10 venues to play at.

Ok let’s get into the volleyball aspect:

It seems that when Tecmo built this game they disregarded the actual game of volleyball. You will not find accurate rules or even boundary lines. In place, your team can score a point no matter who serves the ball and you don’t have the freedom to hit the ball so far off target that it would even fall out of bounds, therefore, boundary lines wouldn’t come in to play. On top of that, Tecmo went with the word Xtreme in their game title, but this game is really as far from 'xtreme' as it gets. The game play is based on a 2 button system, similar to the old school Nintendo’s Super Spike V-Ball...that is not extreme. The A button returns the ball to the opponents court and the B button passes the ball to your teammate. You can also use the right analog stick to move your computer teammate into position. During my time playing the game my computer teammate did a decent job at getting into place on her own, however, the right analog is there just in case she is off kicking the sand instead of playing. Other than moving your teammate with the analog, you have no control over what she does. If she wants to be a ball hog and hit the ball over the net instead of passing then she will. There are even times when you don’t have control of your own player, other than the timing her hit to spike the ball. For instance, if your opponent loops one over the net, your player will be taken over by the computer and jump towards the ball in any attempt at a spike. It is your job to time the spike to perfection. If you fail to do so you will mishit the ball into the net, or you will just return it with very little power.

Serving can be as hard as you make it. There are 3 types of servers with 3 degrees of difficulty. Neither of them seems any more affecting than the others; however, in match play you will get bonus money for performing the more difficult serves. Don’t expect to ace your opponent as serving is strategic enough to allow you to place the ball into less guarded areas of the court. Aside from serving, you have the basics: receiving, tossing, spiking and blocking. Each of those categories have slight modifications that you can make with the press of a button or the timing in which you hit the button, but none of the adjustments are crucial to winning.

The engine has also built in formations. Three formations exist; however, I won every match during my 14 day stay with the normal shift. Normal is the default; normal is all that is needed. The other two may be nice for generating a list of features, but they are pointless to include. Besides the court is so small, that the various formations aren't even evident when applied.

Tecmo also graced us with the Nice System. This system rewards your team money for 'nice' plays. The trouble being that you never know when you have completed Tecmo’s definition of niceness. At the end of the match you will see your total money earned, as well as your Nice Rewards bonus money, but it never explicitly states what it was from. There are instant replays in the game, but I am not convinced that every instant replay is a product of the nice system, it didn’t correlate.

As you can probably tell, Tecmo didn’t spend much time with the Volleyball aspect. I am fairly certain that 90% of the development went into the graphics, but who knows. The game is surprisingly shallow and leaves too much for your imagination. The game worries so much on the non important things that it fails to leave out any decency in the most important aspect; the volleyball. It baffles me that a game with volleyball in the title could be this poorly in representing the sport. I would like to go on about the game play, but aside from pressing A and B at the right moments there is little to say. Of course the game as a few other intricacies, but they are minor. For instance, the black button will shuffle the soundtrack, the trigger buttons can be used to shift the camera during the movie scenes and replays, etc...Again petty.

Now it is time to focus on the games staple. Seeing that they cast aside the most important feature of the game, they definitely spent ample time with the graphics. In fact, DOA has the best graphics that I have witnessed in a video game. All of the textures are perfect, the shadows are perfect, and the lighting is perfect. It is all perfect. The sand shuffles under the players’ feet and by the end of the match you can tell that a major activity has taken place. The animations are also very well done, but they could have given us a few more to look at. During the movies you will often see the same things over and over, but the graphics are so well done that you won’t mind it a few times.

From the initial movie scene to the ending cinematic this game sparkles in every sense of the word. The water looks amazing as it glistens off the rocky surfaces. I was in awe from the initial movie clip and remained that way until it was depressed by everything else. I am not going to keep exploiting the graphical side of the game because it just goes to show that the graphics do not make the game....not this time, not ever.

On to the wish wash of the beaches, yup you guessed it, the sound. I am not one that gets ga ga over a games sound, so don’t be surprised to find this paragraph flowing with little detail. The sound has a built in worn out set of tracks ranging from Christina Aguilera to Bob Marley to Baha Men. At first listen it isn’t terrible, but after a few hours of playing you will be turning it down. The sound effects are also nothing special. The voices are all gibberish, so after 10 minutes you'll be hammering your brain or looking for the volume button. But I rarely let the sound impact a game for me, so this is all minor in my opinion.

Ok, so Tecmo disregarded beach volleyball, big deal right? Well not so fast. The game may be the first game in history to offer the player NO benefit. What I mean by that is: The game has no objective. There is no volleyball tournament to enter, no standings, nothing like that. At the end of your 14 day stay you will see a cut screen and wallah the credits. The only objective that I could think of was to fill your player’s inventory with all of the accessories and bathing suits. I have played through the game a few times and neither time have I felt good about it. The game not only stays far away from the actual sport of beach volleyball, but it fails incorporate any ending. This sure didn’t make you want to play it again and I am afraid that you will feel the same way. (I only played through a few times in order to give an accurate rendition with my review).

In conclusion, I wouldn’t recommend this game to anyone. It may not be a bad idea to rent the game, but I am pretty certain that after 5 days you will be taking this back with no regrets. The game fails to add anything that would keep a player interested and on top of that ends up falling as far from extreme volleyball as you could possibly get. The eye candy is superb, but everything else falters. As for now, it is late and I have played way too much of this game today, but before I exit...Ill pass on the dreaded 2.0 Planet rating.

Ramz Rating: 2 out of 5 Planets


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