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I installed
scars of velious (sov), picked up my "circle of iceclad" spell,
memmed it, and gated to iceclad to check out the new continent.
After finally finding the dragon bridge that takes you over to
the next zone I decided that these zones are too fucking big
with little change in content as you move throughout the zone!
It seems that there are three races at war with each other.
The three races on this new continent are the coldain dwarves,
ice giants, and dragons. Killing dwarves will give you positive
ice giant faction. Killing dragons will give you positive giant
faction. Killing giants will give you both positive dwarf faction
and positive dragon faction.
As far as the dungeons in sov I have only found that they are good
for large type raids. If you
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want experience stick with sebelis or
howling stones. Sov is set up almost linear. The last outdoor zone
you can get to is filled with dragons, and has two indoor zones set
off of this one which include temple of veeshan, and dragon necropolis.
Along with this expansion also comes two new planes. Plane of mischief
is close to impossible to get to so it has been seen by only a few people,
and the people who have been there say it sucks ass. Plane of growth is
the god tunare's relm. She's the god to a lot of the elven races, so you
will take a bad faction hit hunting here.
So now we come to verants biggest fuck up to date. "Hey lets increase the maximum number of hit points on the mob's to 200,000 hit points, and also make them immune to all but lure spells (wizard line of spells) to give the player's more of a challenge."Hey good fucking idea verant! So now the only viable classes are:
1) Warriors, who with their insane amount of hit points and armor class can be the meat shields (also their skill that they receive at level 55 "defensive" will help them take less damage).
2) Clerics, who are the only class that has the spell complete heal that will totally heal the warrior.
3) Rogues, who with their skill "evade" can almost be immune to taking damage by the mob's.
Since the release of sov, verant has come to the realization that they made a huge mistake and are trying to correct this by adding a lot more mob aggro on the clerics for using complete heal, lessening the effect of the rogue skill "evade", and making the warrior skill "defensive" as it was initially intended, by decreasing the amount of damage the warrior does to the mob while taking less damage. This makes it now a lot harder for the warrior to taunt and keep the mob's attention while the rogue is doing 1,000 damage double backstabs.
In summary, because of the new content and high level encounters I give this expansion some props, but because of the lack of thought in keeping class balancing which actually started in ruins of kunark expansion I can only give this game 3 planets.
Spigs Rating:
3.0 out of 5 Planets
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Everquest: The Scars of Velious>> |
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