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Review By:

Arnie

Date:

07/31/2003

Released: 02/10/2003
Publisher:

Electronic Arts

Developer:

EA Pacific

Platform:

PC

Rating: 4 out of 5 Planets

Overview:
I finally got my hands on a copy of Command and Conquer: Generals. As many of you may know, this game comes from a whole line of great titles created by Westwood Studios. For me, and I think for many, it all started with Dune 2. It was my first Real Time Strategy and I was hooked from the first time I saw a friend playing. Not long after Dune 2 got me into the RTS genre, the Command and Conquer series followed. Needless to say, I’ve played them all and have enjoyed watching the cinematic cut scenes between missions. Now with a new C&C game in stores, it’s still a Westwood creation, but officially a production of EA Pacific (parent company of Westwood). It’s no big deal, seeing as that the teams stayed relatively the same. However, judging on the games content it looks like mild changes naturally took place.

Screenshots

Screen One

Screen Two

Screen Three

Plot:
No longer do you get to play the GDI vs. NOD or a simple Good vs. Bad conflict. Westwood thought it would be a good idea to use present day situations with high tech equipment. “Realistic setting though futuristic warfare” has a nice ring to it so I decided to toss it into the review. Anyways, the realistic setting I’m talking about has to do with being able to play the USA and Chinese superpowers or the Global Liberation Army (GLA) terrorist group. It’s quite interesting as the scenario gets close to the situation we see in the world today. Even more so when you fire up the USA campaign and find yourself in the middle of a tank battle outside Baghdad. In 30 minutes the destruction delivered by the USA’s superior forces; crusader tanks, Comanche’s and a fuel-bomb dropped by a B-52 is staggering. The GLA are about the equivalent of terrorists we see today. They use bomb-trucks, terrorists themselves who are always willing to sacrifice their lives for “the cause” and of course biological and chemical weapons.
I want to call the warfare futuristic because, despite the fact that most of the weapons used in Generals do already exist, the weapons always hit their targets. For instance the American cruise missile or the Patriot Defense Structure are dead on winners. Another reason, the developers even stated that Generals is futuristic!

Graphics:
To tell you truthfully about the graphics in C&C: Generals is easy. It simply looks gorgeous. The strongest point of Generals is definitely the action. The explosions and weapon effects really are quite exhilarating. I’ve yet to see any other game featuring such explosions. The cool looking explosions are also one of the reasons why winning in Generals is so satisfying. Is there anything more satisfying than to see your opponents getting torn apart by beautiful explosions?

The environments, units, and structures in the game are not as impressive as the explosions, but look quite well. Movement is smooth and the camera follows the 3D terrain very well. A neat feature is when fast units like the GLA truck are hit while running at full speed. The wreckage maintains the speed for a while, resulting in a spectacular crash. Aircraft like the MIG and Raptor fly as they should and are a pleasure to watch while homing in on the target. However, the graphics are a little bit cartoonist compared to games that simulate a much more realistic world, like Blitzkrieg. That’s not a bad thing. C&C: Generals definitely looks very good.

Gameplay:
So you want to know if the game is worth playing, right? Alright, so the first disappointment I ran into was that Generals had no movies as its earlier C&C predecessors had. Every mission starts and sometimes ends with in-game shots; which are beautiful because of the graphics, but still it unlike the good old wonderful Westwood movies. Another thing that’s changed is the three campaign configuration. Now the missions are simply a bunch of operations stacked together without any form. I suppose we can be lucky to be playing with the same side throughout each campaign. In my opinion Westwood or EA Pacific should have done a lot more with the great Sage game engine used for Generals. Now I feel as if they were not motivated to think of an intriguing story. It appears that this game is created for people who only play a few missions and jump right into multiplayer after that. A pity for those that don’t have an internet connection, yet still want to have fun with good looking games like Command and Conquer: Generals.

The missions still give you the chance to play a healthy game in addition to skirmish like other C&C games. But more about the units and how it’s possible that Generals could get a decent rating. Well I think it’s pretty simple, Generals is another C&C game that features the same addictive gameplay. Even though the campaigns have been reduced to single missions in which you test your toys, they are also fun to play. Generals gives you destructive units with which to blast away. It’s simply too enjoyable to see your army kicking ass with dazzling explosions. The gameplay is fast paced, features loads of action, and makes it worthwhile to actually sit down and play the missions. This makes winning in Generals very gratifying, especially after a successful combination of attacks with as few losses as possible.

I haven’t even mentioned the units in this game, but I don’t think I have to. It’s much more fun to discover the different units and upgrades for yourself. However I can tell you that Generals won’t let you down in this aspect. The variety of units available is excellently crafted, and because of the different upgrades possible, Generals will keep you entertained in exploring the possibilities. A nice feature is the promotion you receive after killing a sufficient amount of enemies. This promotion comes in stars and you, as a general, may decide what you use those stars for. The choices are different for each side and focus on airpower for the USA, sneak attacks for the GLA and brutal firepower for China.

Sound:
The audio in Generals is good, definitely good enough to enjoy them along with the brilliant graphics. Together with the voices the sound also add to the intensity. The voices don’t get too repetitive so they will irritate. Most of them are funny. I even found myself saying “USA Armoured Division” while cooking dinner. The music is quite entertaining at first, but once the same song gets repeated enough, that it isn’t that cool anymore. After a number of games I had heard it more then enough.


Fun Factor:
C&C Generals is game that will keep you entertained even if you have an internet connection capable of letting you play online. However pay no attention to the ranking system as there seems to be the possibility of using ALT F4 if you are losing. ALT F4 results in a tie. This can be a minor problem even though it’s quite possible to play the game online and enjoy its strong points. These strong points are the action, beautiful graphics and addictive gameplay.

Overall:
If you don’t have excess to the internet or don’t like to play online I advice you think carefully before you buy this game. EA Pacific did include a world builder and new missions are available on the internet for download. But I felt that the campaigns in Generals are definitely not worth the money you have to pay. Multiplayer is what makes Generals worth buying. This means that the rating for Command & Conquer: Generals is 3 Planets for those who are only interested in single player. EA Pacific and Westwood should and could have done a lot more for Generals to make it a game worth playing for single player. People who will be playing Generals online I give it 4 Planets as it’s not perfect, but definitely a good game.


Arnie Rating: 4 out of 5 Planets


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