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Review By:

Sliceboy

Date:

04/01/2002

Released: 18/11/2001
Publisher:

Ubi Soft

Developer:

1c:Maddox Games

Platform:

PC

Rating: 2 out of 5 Planets

True confession to make: I have not played a flight simulation game since 1987. A bad experience with Microsoft’s “Flight Simulator” for the Commodore 64 has left me more than skeptical of the genre. Perhaps “bad” is the incorrect word – it was a boring experience. Having saved my hard earned money as a teenager, only to find out the most exciting feature of the game was to crash an unimpressive little cessna repeatedly into the ground was a severe disappointment.

Fast forward 15 years to the new generation of flight simulators employing the latest 3-d graphics and utilizing pentium 4 technology. IL-2 Sturmovik boasts an impressive 31 flyable WWII fighters and bombers, radio exchanges in German and Russian, and jaw-dropping graphics. IL-2 Sturmovik is set in a rather forgotten arena of WWII

Screenshots

Screen One

Screen Two

Screen Three
 

– the aerial battle between Russian and Germany on the eastern border of Russia. The game does a wonderful job of outlining this conflict in a series of historical essays found in the instruction book. In fact, there are 46 historical / aviation books listed in the footnote section, with impressive titles such as “pilot instruction on the exploitation of IL aircraft with am-38 engine”. The fact that the creators of this game dusted off a war tome published in 1942 shows how serious they were to get the facts correct.

For the uninitiated, IL-2 Sturmovik starts with a series of training missions. These range from in flight maneuvering (boring) to take-offs (hard) to shooting enemy planes (fun) to landing (impossible). In “learning” take-offs, I crashed 32 times in a row.

After learning the basics, IL-2 Sturmovik offers different game modes: single mission (dogfight or bombing) or a “pilot career track” which allows the player to build up either a russian or german pilot over a series of historically accurate battles.

Unfortunately, IL-2 Sturmovik is a game where certain good aspects (excellent graphics and an interesting topic) do not add up to an overall worthwhile game to play. Perhaps it is just too realistic and difficult for those gamers looking for a flight simulation game with a bit of arcade action. There are actually a daunting 139 short cut keys to learn. Yes, that’s right – I said 139. Along with the shortcut keys, the manual goes into excruciating detail on such terms as drag, thrust, yaw, lift, aileron trimming and deflection shooting, to name a few.

Flying a mission, the bread and butter of the game, is particularly frustrating. Missions start in a briefing room where you learn the objectives of your mission. The problem lies not in the briefing, but when airborne, it is near impossible to find any landmark. Some missions require the pilot to find a landmark and then head 100 kilometers to the next landmark, then fly 200 kilometers to the target. Many of my missions ended not in a blaze of machine gun fire from an enemy, but due to lamely running out of gas, nowhere near my destination, hopelessly lost somewhere over Kiev. There are options to adjust the difficulty, but these do not solve the basic problem of navigation, or that when (if) you find an enemy plane flying towards you at 300 km and you are flying 300 km, the enemy flies by so fast, not a shot is fired. Any hope of turning around and finding the enemy is left to the expert navigator / pilot only. Utilizing the rear gunner only succeeds in shooting your own wings/wheels/rudder off, thus saving the problem of running out of gas.

As a caveat to this review, those familiar with flight simulators in general may embrace this game. However, for the rest of us, IL-2 Sturmovik can not overcome its true problem: this game is not designed for people unfamiliar with flight simulators. The learning curve is far too steep, and with little positive feedback over many hours of play, the game ultimately becomes exasperating.

Sliceboy's Rating: 2 out of 5 Planets


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