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Review By:

Codewarrior

Date:

07/09/2001

Released: 18/07/2001
Publisher:

Microsoft

Developer:

Microsoft

Platform:

PC

Rating: 4 out of 5 Planets

Mech Commander 2 took an interesting twist on the battletech universe by combining real time strategy with role playing producing a truly amazing gameplay. I was a bit worried when the cutscene and story didn't live up to my expectation, and I especially didn't like the fact that I was a mercenary. The guns for hire theme of privateer and others never appeal to me.

But once the game loads , I was utterly surprised by the fast paced action (for an RTS game), thundering sound, incredible terrain, and imaginative and captivating battletech universe. Resource management is kept to a bare minimum of salvaging scraps and rewards for meeting objectives. True to the battletech theme, the game is about acquiring new technology, designing and customizing your mech, training your pilots, and to

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a lesser extent managing heat. But on the battlefield, it's all about your tactic and strategy and the skills of your pilot. The role playing component comes in how you can improve the skill of your pilots and how they learn new skills from mission to mission. To perfect my pilot's fighting skills, I use the same pilots for most missions and I train them on key skills that I value such as the use of long range missiles or laser technology. Since all of my top pilots are well adept at long range skill, I design and equip my mechs with long range weaponry. And in my attack, I use speed and range to my advantage.

I was dissapointed with the linear campaign and simple objectives however, and how little of the battletech universe it unveils which harms the replay value of the game dramatically. Replayability is pretty much in trying different mech, different mech design, and different strategy to complete a mission. There's a large variety of weaponry for you to play with such as laser, pulse laser, ppc, gauss rifle, machine gun, autocannon, long range missile, short range missile. Each weapon has unique range, damage, rate of fire and heat requirements. There's also a large variety of mechs and you get more advance mech as the mission progresses. The best part of the game is definitely the 3-d environment setting the stage for an amazing 3-d battle. Take advantage of this by keeping your mech constantly on the maneuver to dodge incoming enemy fire especially long range missile and use hills to your advantage to pick off enemy units and unleashing your payload on the enemy. Protect your support units like your repair truck and keep them in a safe place, since they are the key to success in many tough campaign missions. And the campaign in mechcommander 2 gets pretty tough later on.

In conclusion, I would recommend this game to all of the battletech fans out there. And for all of you hard core RTS, role playing fans, I think you will be pleasantly surprised by this concept game. I would give this game a 4 planet rating for its creativity and deduct one planet for a few shortcomings.

Codewarrior's Rating: 4 out of 5 Planets


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