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Review By:

HYNDSY

Date:

01/15/2003

Released: 11/11/2002
Publisher:

Electronic Arts

Developer:

Electronic Arts

Platform:

PC

Rating: 3.5 out of 5 Planets

I’ll admit it. I have been a Delta Force 2 addict ever since the game came out. I don’t know why. The graphics are less than appealing, the sound isn’t that good, but the gameplay is amazing. It’s sucked me in from the first time I played it. When they came out with Delta Force 3: Land Warrior, the graphics were a lot better, the sound was clearer, and the gameplay was a lot better. But I never got into it.  Why? For one simple reason: the was no tall grass to snipe from. Sniping was my strongpoint and DF2 made that not only easy, but exciting. Picking off people from 300 yards out and having them hunt you down like the camper you are is always a good time.

I had that same feeling when I first played Medal of Honor: Allied Assault. The graphics were really good, the sound was incredible, and the gameplay was there... a
complete package. But something

Screenshots

"You want me to jump out of what?!!"

Say goodbye to that tank!

One fine looking submarine
 

was missing. I couldn’t put my finger on it for a long time. My brother, Tiamet, seemed to find every single flaw in MOHAA in his review. I’m not as picky as he is, but if you fixed all the things that he points out that could be better it would end up being Game of the Decade. What I found was missing in MOHAA was what I discovered in Spearhead: another part of the story. I knew all about the beaches of Normandy, but never about the British 6th Airborne.

Gameplay
The biggest complaint that is widely heard is that Spearhead is just too damn short. Just as you start getting into it, the campaign is over and you’re left with a sense of unfulfillment. Most gamers can shoot through the expansion pack in around 6-8 hours. If there was another expansion pack waiting in the wings that would be one thing, but from what I have heard that isn’t the case. The best new feature is that you can carry more than one primary gun, giving you choices when you want to take out the Nazis.

Playing the campaign can quickly get old, but this is commonplace for most games that have a stout multiplayer, and thank God Spearhead has that. There are more than 1500 servers hosting maps, and even more every day. The challenge for some servers is incredible, while others are barren for days. The key to having an enjoyable time playing multiplayer is finding a server where you and a bunch of your friends can invade. There is nothing better than fragging your buddies and holding bragging rights over their heads until the next frag session. Aside from the various modifications (aka mods) out there such as being able to use German guns when you are British or vice versa, as well as tons more, the biggest and brightest new feature in multiplayer is Tug of War, which is a fantastic concept and has the gaming world buzzing. The concept is rather simple: if you want to win and win quickly, you take out their spawn areas, which means once you kill someone they are gone for good until the map ends. This is great because it gives teams that have a disadvantage, say 10 against 5, a chance to eliminate the other team and become victorious.

Graphics
If you are looking for vast improvements in graphics from Allied Assault to Spearhead, you’ll be disappointed. The graphics in the original were very lifelike and sharp, so the minor improvements, such as shading and various shadows, usually go unnoticed. Just like with most other graphic intensive games, the beefier the video card, the sleeker the graphics will appear. The most notable choppiness is in the introduction sequence where you drop into Normandy, which is eerily reminiscent of when Easy Company is flying over Normandy and parachutes behind the enemy. Very freaky, but cool at the same time. If you like this sort of stuff and you enjoy reading, two fantastic books are “D-Day June 6, 1944: The Climactic Battle of World War II” and “Band of Brothers: E Company, 506th Regiment, 101st Airborne from Normandy to Hitler's Eagle's Nest”, which are both written by the World War II expert Stephen Ambrose. The HBO mini-series Band of Brothers is based on the latter book.

Sound
Sound is a quality that many people tend to overlook. If a game has horrible sound, it will get a less than stellar review, regardless of all the other redeeming qualities it may have. My 7 piece Creative surround sound speaker set made this game that much better. After a few hours of gameplay I was beginning to wonder if I would ever get out of the woods alive or if I would meet up with my comrades. I could feel the impact of some of the explosions and could just about feel the zing of the bullets as they parted my hair. The sound is more crisp than Allied Assault, and the new sounds that are introduced into the game kind of give you a sense that you are playing a different game. Watch out for prices of speakers to drop while the quality of sound in games goes up. It’s the beginning of a trend that is definitely good for the consumer and the gaming industry as well.

Final Thoughts
Medal of Honor: Allied Assault = Saving Private Ryan. Medal of Honor: Spearhead = Band of Brothers. If you liked the movie and the mini-series you will already be hooked from the first bullet that whizzes past your head. If you didn’t like them, give the game a chance, because it is so much more. Some of the new features are definitely worth taking a look at, but what might make an expansion pack that lacks in length of playing time and difficulty could be made up with a lower price tag, say $20 instead of the current $30. I’ll throw 3.5 Planets at it, simply because it is still an improvement over the first, but loses planets because of the lack of length. Had it been twice as long and more involved, I would have probably given it another half planet, and depending on what else it had to offer, maybe even a full planet.

HYNDSY Rating: 3.5 out of 5 Planets


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