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Review By:

Hoover

Date:

11/27/2002

Released: 11/11/2002
Publisher:

Sega

Developer:

Sega

Platform:

Playstation 2

Rating: 2.5 out of 5 Planets

Retro is cool. Vintage clothing, retro gaming, and re-made movies are all the rage today in late 2002. Shinobi is a remake of a great side-scroller arcade game that was later re-released for the Sega Genesis. The latest iteration for the Playstation II will look very unfamiliar to arcade burnouts like myself. This Shinobi is completely 3-D and takes full advantage of the platform it was made for, the PSII. Now that Sega has given up on the game console market and is sticking to games expect good things from them.

First things first, Shinobi is hard. This is not a game that you will finish in one sitting or even a week straight of playing. Prepare to be frustrated to say the least. If you can make it past the basic learning curve the game will get exciting for a little while until it gets repetitive.

Screenshots

Screen One

Screen Two

Screen Three


A typical level is broken down into three sub-levels, and each sub-level has a maze of alleyways, spires, building tops, and shrines to thread your way through – you being Hotsuma the ninja. At the end of each level is a typical boss character to defeat. You are equipped with a cursed sword and throwing knives and you have the ability to jump, swing your sword, throw a knife or speed dash as you fight an endless stream of enemies in your path. The speed dash is pretty cool and allows you to shoot Flash style down the path, leaving an image of yourself behind. It is a quick way to move around and becomes a necessity in later levels for sidestepping attackers and getting behind them to avoid their defenses. Your cursed sword requires death and destruction or it begins to suck your life – so kill often or beware. Your Shinobi character does have the ability to cling to walls Spiderman-style which is kind of cool. However while climbing on walls the typically over the shoulder camera angle gets skewed and makes it difficult to jump off walls and land where you want. There is also a “special” button that allows you to do a Ninja magic move that affects all of the surrounding enemies, just like the original Shinobi where the move looked like a ricochet-rabbit affect with your ninja bouncing all over the screen. The new affects are a little more polished of course. Other than that there isn’t much to the game. As far as I can tell you never get new weapons or new abilities; the scenery changes a little and the enemies get harder – that’s it.

As I played Shinobi I kept comparing it to a similar action/adventure game I played a couple of months ago – Mark of Kri. That is probably one of the reasons Shinobi continued to disappoint. Mark of Kri filters in different moves and weapons as the game progresses making it more enjoyable and rewarding players for beating more and more of the game. Mark of Kri also has much better graphics, fighting style and environment as a whole. In Shinobi all you do is mash the buttons and hope to hit as many attackers as possible, throwing in some jumps and dashes – that’s all. The Shinobi worlds are also very linear with very little room to explore the environment. Different areas in the same level also look very similar to previous areas making the game that much harder.

One plus of this game are the different cut scenes where the artistry really shines. Cut scenes are used if you kill all of the combatants in a certain area at almost the same time – give or take a couple of seconds. When this happens there is a stop in action and a cool visual as all of the bodies you just sliced fall in half. Also the story is advanced along in between levels with very good cinematic visuals.

Sound is typical slice and dice style but the backing music doesn’t fit the whole ancient Chinese secret theme of the game. Voices are OK during the story cut scenes, but almost non-existent during game play. Voices can be set with an option between English or Japanese though.

Finally, my biggest issue with the game is the save intervals. There is no way to save the game mid-level. And each level has a bunch of bad guys, followed by some tricky maneuver, followed by a boss. Fail any of these tasks and it is all the way back to the beginning of the level. Basic levels in the beginning of the game take about 15-20 minutes each and they only get longer from there. This is the most frustrating thing about the game and there just isn’t enough innovation or visuals to make up for it. For my money I would stick with Mark of Kri over Shinobi, but if you are hankering for some retro-feel give Shinobi a try, but bring your patience.

Hoover Rating: 2.5 out of 5 Planets


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