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Review By:

Dave “Sliceboy” Hubbard

Date:

08/11/2001

Released: 21/10/2001
Publisher:

Godgames

Developer:

Firefly Studios

Platform:

PC

Rating: 4 out of 5 Planets

Pouring boiling oil on your enemies as they try to break down the castle gate with a battering ram is a good gaming moment. In fact, once you invest a little time into “Stronghold”, you will find many unique, fun, and original features.

Stronghold bills itself as a castle sim, combining the best aspects from a city builder and a real-time strategy game. Thankfully, for once this is not just publisher hype, but darn close to the truth. Many people incorrectly compare Stonghold to Age of Empires II, but after closer analysis (and many late hours in front of the computer), the better comparison would be to Sierra’s 1996’s overlooked and under appreciated “Lords of the Realm II”.

What sets Stronghold apart is the detail and synergy put into both the simulation and RTS aspects of

Screenshots

Screen One

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the game. Aa stand alone RTS, Stronghold would fall flat, and as a straight simulation, Stronghold would rank right up there with "New York City Traffic Simulator" (coming soon – look for the “big dig” expansion pack).

To gather a castle population, you have to do more than gather food and provide housing. A key element of the game is your “popularity rating” as king. If you provide inadequate food, housing or raise the taxes, people will actually leave the castle. In order to woo them back, you need to either double the food rations or hand out bribes.

Food and resources are gathered in standard RTS format –build the applicable structure (farm, quarry, saw mill, etc.) and send a peon out for work. The interesting twist with Stronghold is that the characters and buildings are sized large enough so you can actually see smithy making an axe, the farmer harvesting hops for ale and watch the hunter shoot a deer for food.

As resources, tax money and population start to grow, it is time to start building your castle. Sitting out in the open is an invitation to lose. First, surround your camp with simple wooden walls to keep out bears and small bands of archers. Then you can add a gatehouse and eventually add stonewalls, large gatehouses, towers and a moat. You can have archers patrolling the walls as scouts to keep an eye out for the enemy. One great defense is to fill your moat with oil, and then ignite it as the enemy is making their final surge.

And the enemy will come – with catapults, trebuchets, archers, swordsmen, tunnelers (they dig under castle walls), soldiers carrying ladders to scale the walls, and battering rams. It is amazing (and fun) to see how few soldiers it actually takes to fend of an attack with a well-built castle. Of course, it you leave one gap in the walls, the enemy will find it immediately and once the enemy is inside the gates, it is an uphill battle from there. The enemy actually launched a dead cow into my camp via a trebuchet to spread disease among my people.

Stronghold can actually be played were you get to attack a pre-built castle using the aforementioned troops and tactics, but the game is at its best, and is designed as a castle sim.

The single player campaign takes place in England circa 1092. You play a feudal lord who is dueling with 4 other lords for control of the country. As each battle is won, you control that province, and get to see your influence and political clout rise with each victory. Lose a few battles and you lose land, money and prestige. The goal is to conquer England, in doing so defeat the 4 opposing lords, each who poses more of a threat than the last, with better troops, advanced siege weaponry, deep coffers, ambushes and hidden alliances.

"So what’s missing Sliceboy?" you may ask. Well, the combat system is a little unwieldy, as troops tend to fire at the closest enemy unless specifically directed otherwise. This doesn’t sound bad, but it could lead to a group your archers firing on not-so-dangerous ladder holders, while a trebuchet is pounding your main gate. Also, your peons continue to perform their tasks in the middle of a siege. This is frustrating, because those caught outside the walls get killed instantly, and it is tough to replace them after a long battle. A feature to call all peons into the castle would have been a welcome addition to the game.

All in all, this is a well-designed, fun game. It honestly takes a bit of time to get into, but your reward is an original game that sets it self apart from the endless mediocre RTS clones that are currently flooding the shelves.

Sliceboy's Rating: 4 out of 5 Planets


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