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Review By:

Arnie

Date:

09/27/2003

Released: 09/26/2003
Publisher:

CDV Software

Developer:

Fireglow

Platform:

PC

Rating: 4 out of 5 Planets

Overview
It’s quite possible that you’ve never heard of this game, but Sudden Strike was a ground breaker. It brought WW2 in RTS style with a gameplay close to that of Command and Conquer. The beautiful part of Sudden Strike was the multiplayer mode, because the annoying aspects of fighting AI were not present in multiplayer games. The most obvious of was the role of artillery in the game. While the AI in Sudden Strike was capable of instantly firing artillery at everything it could see, the gamer would use it to barrage entire towns or areas that are of strategic importance. Quite obviously this lead to some entertaining and challenging multiplayer games, especially with the add-on for Sudden Strike, called Sudden Strike Forever.

Screenshots

Screen One

Screen Two

Screen Three

Not too long ago the sequel to Sudden Strike arrived in stores. Expectations for this sequel were very high and many wondered if Fireglow would be able to improve an already brilliant game. The promised features were something to look forward to. New features included crews for tanks and vehicles, pilots, airfields on the map, ships, varying weather conditions and a totally renewed damage system.

Plot
Sudden Strike 2 is about WW2 and that’s about everything I can tell you about its story. According to Fireglow it contains more historical missions and campaigns than the first Sudden Strike. Historical missions are interesting and nice, but simply having the possibility of playing around with the equipment of WW2 is good enough. However it would add a lot to the campaigns if there were more of those well known epic battles. For instance the massive battles of Stalingrad or Kursk, where loads of Russian tanks took on the Germans and won by numbers only.

Gameplay
The gameplay has undergone enormous changes. It takes a lot of effort to get into the game, especially from players that are used to the old sudden Strike. But once you get used to it, it’s very enjoyable. Fireglow obviously tried to create a more realistic game and well, they succeeded. But to the cost of gameplay, the cost of their fan base? With all the changes to the gameplay I think Fireglow took it a bit too far. Although they succeeded in making single player more interesting, multiplayer suffered. First the changes in the gameplay. As I said, Fireglow tried to make the game more realistic. Here’s an example: I just received my objective and my forces enter the map. After looking around a little bit and checking out the environment, I took my first few steps and move a few men along the road, when all of a sudden they drop dead! At the same time I heard shots being fired. No signs of where the fire came from, no enemy spotted, nothing. So I try it the hard way and send in a tank, it slowly drives up the road, passes the dead troops. Nothing happens, no enemy contact. Then I heard a distant and deep “bhwooom”, “bwhooom.” Moments later my tank disappeared into a violent mixture of fire, black smoke and the thunder of artillery shells exploding. While the echo fades away I stared at the remaining wreck, amazed by the sudden outburst of violence that left just as quickly as it came. Instantly losing a few men is bad enough, but losing a tank is a tragedy. Time to return the favor!!
Officers receive binoculars which extend your Line of Sight (LOS) far enough to notice the enemy before it can notice you. So I let those buggers have it. As soon as I spotted the enemy I opened fire and the enemy dropped like flies. It now becomes clear why I lost those men so quickly in the beginning. Luckily you can order men to lie down, increasing their resistance tremendously. But when lying down, they can’t see as far as when standing up, and moving men can’t see as far as those standing still. Moving a bunch of men without knowing where the enemy is gets them killed in almost any situation.
Just about the same thing goes for tanks. You can get the commander to look out of the hatch, which looks pretty sweet. It improves the line of sight, and when in combat, line of sight is all that counts. Most tanks can deal with each other and the enemy goes down after a few hits, but some heavy tanks are almost invincible. This might lead to the situation where one tank can decimate an entire army because there is no weapon to counter the tank’s heavy armor.
When it comes to single player I can live with this realistic setting, its very satisfying to chew through enemy forces as if it’s nothing. But the real problem arises in multiplayer. It boils down to who sees who first. This has nothing to do with strategy and or tactical warfare. Losing in such games is a real pain. There’s nothing you can see, nothing you can do to change it and the opposition marches forward annihilating everything that comes within view. One can imagine that it gets very frustrating to say the least. Winning on the other hand is good fun of course, but gets boring after a while when you don’t meet any resistance. So perhaps it’s easier to understand why I think that Fireglow took it too far. The dynamic gameplay that was so typical of Sudden Strike Forever was lost in an effort to create a more realistic game.
Still Sudden Strike 2 has something to it that can inspire productions of geniality. The original campaigns are nice to play but that is about all there is to it. But luckily both Fireglow and the community delivered tools to extend Sudden Strike 2. One I like to mention is Stalingrad, or the latest version Spookygrad, which is created by Spooky whom can be found on the Sudden Strike 2 forum. He created a piece of art that’s worth a review by itself. Plus the community has created many mods that changed the damage values, such that many flavours of SS2 are now available.
As far as other changes: The working airfields on the map, ships, trains, crews and unfortunately the removal of winter and desert schemes. I can be fairly quick about the ships and airfields. A nice addition, but they don’t add enough to the game to be worth a sequel. Big ships can only sail in straight lines, making them out just to be some extra artillery and anti-air guns. Nice, but not worked out very well. The trains are somewhat better, even though they are also limited to moving in a straight line as well. They are more useful though as trains can come with artillery and, or anti-air and anti-tank guns attached and most of the time can drive straight to the front. Crews are a nice addition. It means you can kill the crew of a vehicle and take it over. This is very useful when it comes to additional supply trucks, normal trucks or even tanks. But because tanks are so sturdy, taking one over doesn’t happen very often.
Unfortunately Fireglow decided not to include the winter and desert scheme’s that were so cool in the original. The reason for this is because the development team didn’t use anything from Sudden Strike and its add-on Forever. They could easily have taken over the graphics from the original, upgraded them a little and then use them in Sudden Strike 2. The same goes for quite a few units. Of course the sequel holds many new items, but those two added together would have resulted in a more varied and interesting game.

Graphics SS2 is created out of 2D graphics, just as its predecessor. And it proves that 2D graphics can be as beautiful as 3D graphics. I could describe all the beautiful graphics, but I think the screenshots say enough. However, there are a few remarkable things though that I should mention. Fireglow put in a lot of variety in buildings, which makes towns and cities more real. Even cooler is that you can blow the buildings to pieces! It gets quite entertaining when the action starts. Incoming artillery fire, burning ammo crates, and collapsing buildings make playing this game and attacking the enemy a marvelous spectacle to see.

Sound
The same goes for the sound in SS2. The sounds are well crafted, when you’re in the action it really sounds like war. What’s missing though, is the characteristic sound of incoming artillery fire, which added to the atmosphere in SS Forever. In SS2 however, you can hear the enemy artillery fire when you soar over the fog of war. It gets louder when you move closer to where the enemy artillery is located. It’s dangerous to use your artillery constantly because the enemy can locate it by using his ears. This is a new feature whereas in Sudden Strike Forever you had to guess the exact position of the artillery that was ripping your assault to pieces. I think that it’s a good thing to hear and almost exactly locate it.
The music isn’t great, you might as well turn it off, or use your own tunes. But music isn’t really needed, the sounds of war are intense enough to listen to.

Fun Factor
Despite the bad things I mentioned about the gameplay in SS2, it’s still a fun game to play. Most for the awesome experience it gives to the player, the mixture of the graphics with the excellent war sounds creates an entertaining gaming experience. It’s especially fun when you wipe the floor with the computer.
The Sudden Strike 2’s replay value is excellent, because the community keeps creating mods, maps, and tools that keep improving the game. With good maps this game will be fun to play for a long time to come. Plus well thought out maps will tremendously improve the multiplayer experience. Many different scenarios and campaigns are there to re-create WW2 and that’s what the fans keep doing.

Conclusion
The final word on this game is a tough for me. The game has gone through a strange transition since Sudden Strike Forever. I give Sudden Strike 2, 4 Planets. Multiplayer seems less interesting at first, while single player improved quite a bit. And Fireglow totally changed a close to perfect formula, which could have very well been continued. But SS2 is a beautiful game to play, and anyone that wants to be or wants to remain a Real Time Strategy gamer shouldn’t go without it. Kudos to Fireglow who made a stable game without any major bugs that proves to be a nice platform for the community to improve and build on. To see the evidence, check out the CDV message board for Sudden Strike 2 here: Sudden Strike 2 forum

Arnie Rating: 4 out of 5 Planets


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