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Review By:

Gamer42

Date:

10/22/2002

Released: 08/20/2002
Publisher:

Black Label Games

Developer:

Computer Artworks

Platform:

PC

Rating: 2.5 out of 5 Planets

Eeeeeeeek! Oh no! Another game based on a Sci-Fi / Horror flick! Now that’s scary. It’s certainly scarier than this multiplatform survival horror game. The hype surrounding the release of The Thing was intense. Among other aggressive promotions, the Sci-Fi Channel dedicated an entire night to it. They premiered the John Carpenter classic, based on Howard Hawk’s 1951 original. During the movie an evolving series of The Thing game commercials revealed the story line and offered the viewer increasingly in depth glimpses of the game play. Truth be told, the campaign worked on this PC Game consumer. Being a huge fan of John Carpenter films, I immediately pre-ordered the PC version of the game.

One of the big incentives to buy the game is the fact that it is not
a rehash of the movie.  Instead,

Screenshots

Screen One

Screen Two

Screen Three
 

the game picks up exactly where the film ended. You and your team are sent to find out what happened to the two incommunicado Antarctic Research Facilities. An element that made the film so tense, the location, also works on some level in the game. When outside and exposed to the harsh sub zero temperatures, you’re slowly but surely freezing to death. A meter tracks your decreasing warmth level and when it runs out you die. This added more intensity and survival anxiety to the game play than the actual Things. Finding and getting to the next warm building always makes you breath a cold sigh of relief.

The “freeze to death” feature is the most successful but not the only innovation The Thing has to offer. During your adventures, you’ll run across various survivors and fellow team members. You can ask up to three of them to follow you. A command menu allows you to give them weapons, heal them, and issue simple commands. For instance, numerous doors require the help of an Engineer to open. You’ll find yourself commanding many Engineers to fix many fried circuits. Tied closely to the command structure is a fear / trust system. Since the Things are a parasitic virus that take over and control their hosts, you have to constantly be worried about your companions. At the same time, your companions are constantly worried about you. If a team member does not trust you, he will not follow your commands. In order to earn their trust, you have to do things such as heal them and give them weapons / ammo.

If trust wasn’t enough to distract you from the core game, you also have to worry about your companions fear level. Similar to their trust level, if you don’t keep them calm they’ll be too afraid to follow your commands. This turns out to be one of the most annoying features of the game. Isn’t the point of the game for you the player to be afraid? For example, at one point during the game I was stuck outside desperately trying to get my Engineer to open a door to safety and warmth. As I slowly but surely froze to death he stood right next to the door, trembling in terror. After giving him everything I had on me and healing him to full health he proceeded to throw up in the snow. “Open the damn door your freaking moron!” He ended up dying from the cold before I did. Ironically, while mistrust and fear are supposed to add to the horror of the game, the feature is so frustratingly distracting that you forget you’re the one who’s supposed to be afraid.

Alone in the Dark is widely credited as the creator of the “Survival Horror” genre. Although the game is incredibly dated by today’s standards, The Thing could learn a lot from its predecessor. The most import lesson being the concept of being “Alone”. The primary elements that make a Survival Horror game frightening are being alone and being trapped. The Thing does trap you in a hostile environment, but you have far too many non-enemies to chum around with. The Thing attempts to up the fear quotient by making you fear your friends, but unfortunately the concept backfires.

The Thing’s obvious console roots add to it’s problems. The controls are completely geared towards a console game pad. Most of the game is viewed from the 3rd person. Aiming is automatic, unless you hold down the free look key. Free look puts you into a 1st person perspective letting you aim much more accurately, but you can’t move while in free look mode. I don’t know about you but when I’m being attacked by an alien mutant, I usually want to be running and firing at the same time. Being a multiplatform game also means that you can only save at certain “tape recorder” points scattered throughout the game. Of course this leads to the old "Play for 15 Minutes-Die-Repeat Endlessly" style of game play, which is every PC Gamers version of Dante’s Hell.

Is there anything good about the game? Actually, the graphics and sound are both excellent. Blowing snow and limited vision make you feel as if you’re truly in an arctic wasteland. All of the human characters have a unique look and the Things themselves, while not very scary, do look impressively mutated. However, these pluses only serve to make you wish that the rest of the game was more playable.

You have to give kudos to Black Label Games for at least getting the isolated environment right and for trying to duplicate the mistrust and suspicion from the film. But, unfortunately, the game would’ve been much more horrifying and therefore successful, if it had been a solitary endeavor. If you’re looking for a virtual scare this Halloween season, you’re better off replaying Resident Evil on your PS One or finding an old copy of the original Alone in the Dark for the PC.

Gamer42 Rating: 2.5 out of 5 Planets


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