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Review By:

Arnie

Date:

08/14/2003

Released: 04/08/2003
Publisher:

Gathering

Developer:

Frog City Software

Platform:

PC

Rating: 4.5 out of 5 Planets

Introduction
Ahoy mateys! Take a look at the pirate game Tropico 2: Pirate Cove, the sequel where the player has to remain dictator of an island in the Caribbean. Tropico 2 brings the game way back to 17th century colonization, where pirates were commonplace. You’re still the ruler, however as long as the pirates let you. You’re given the title: Pirate King and a tract of land. Sounds nifty aye? Aye! So set sail to ride the high sees of the Caribbean and plunder that gold, that wonderful shining gold! Arrrgh!

Plot:
A plot in a game like this, do you really need one? Well it’s definitely nice to have a plot, but if there really was a plot I haven’t seen much of one. The game exists of episodes, which are little

Screenshots

Screen One

Screen Two

Screen Three

stories in themselves. They form a semi-story of sorts when you plug them all together, but it leaves a lot to the imagination. So besides a general storyline there isn’t really a plot. There are also no in game movies or extra info about characters given between episodes. The episodes themselves are the only indications of to a plot in the game, but these episodes simply evolve around you as the pirate king. As the game progresses you grow older and every episode involves building up a new island from scratch. The few aspects that do remain throughout most of the episodes are your captains, and stash where you can store gold that can be ported to the next episode.

Gameplay:
Thankfully the lack of a plot doesn’t affect the gameplay; the game is entertaining enough without it. Every game you play can be a story in itself. After you complete a goal you can play on just for the fun of it or continue the campaign. A game can last as long as you can play. Up till now I haven’t been able to find the limit. The normal speed of one year in the game takes 30 minutes and a game of 60 years can last 30 hours. Every game starts with a few basic structures and you will build on from there. As in most games that let you build up a town and economy you will need lumber, iron and money. Because pirates are very lazy fellows they wont help building up the economy, their only job is to drive the economy in spending their gold in your entertainment facilities. Those that do work are the captives. These captives are washed upon your shore after a shipwreck, or you can raid settlements in order to gain workers. Arrrr!! Thar ain’t nothin like bein a Pirate King! Even though these captives work their butts off, they still might get ideas of escaping or even revolting. Obviously you don’t want them to get any of these ideas, so luckily you have enough tools to make sure they wont. These captives need a good beating so now and then. You can keep them in line by increasing the order and fear in the areas where they work. Certain decor and several buildings can be build that will radiate fear or order. However captives do have a few needs, mainly food and sleep. Make sure they have enough to eat, because starving captives are useless.

So now you know what keeps the captives in line, but there is one problem. Pirates resent order and favor anarchy. Of course anarchy is not good for your captives. The gambling dens, brothels and drinking facilities radiate anarchy. And your pirates need these facilities badly so keep that in mind when you’re designing your islands. Oh and if you thought it would be easier to simply not build these entertainment facilities think again, your pirates will show you the way out of town. Make sure they don’t get disgruntled or enraged. If word spreads the whole lot of them might try a coup.

So now you might wonder if there is a goal to all of this. Well it’s quite simple. Either become the ruthless killing pirate king or the popular and merciful one. The beautiful thing about this game is that it’s got a very simple principle. If you need something, just go out and get it. Do you need more captives? Simply raid a settlement. How about a skilled farmer or one of the other captives in order to reach a new level within your economy? Tell one of your ships to sail out and get the guy. Need more gold? Simply send your ships out to open waters and most of the time they will bring back gold. Sometimes they bring back more than just gold, such as cannons, muskets or new recruits. Sometimes you wind up with a few wealthy captives that are worth gold. They spend money at your entertainment facilities and you can sell them for ransom. Ransom grows the more time they spend on your island, and even more so when they are entertained on your island. However you should be carefully watching the number of them. Because they will use your entertainment facilities, and if you leave to many of them, your own pirates wont be able to get what they need. Besides it’s more than a pleasure to sent them off and fill your own treasury with their ransoms.
 
Tropico 2: Pirate Cove has much more to offer. First of all there’s a bigger picture (no pun intended). Your island is located in the Caribbean so you have the option to look at the map of the entire Caribbean. On this map you can see what areas you have already explored and to what extent it has been explored. This map also gives you information about these areas showing info from merchant traffic to military presence. This map is also used to decide the destinations for your ships.

You also have several edicts to issue. Most of them cost you cash, but depending on the situation they can be very useful. Examples are free drinks for your pirates, recruiting new captains, releasing captives of one particular nation or order random executions to increase fear amongst the workers.

Your island is also filled with souls. Every captive and pirate has their own thoughts and own needs. When you’re not fulfilling their needs you can find out what the problem is by checking out the characters. Each person also has their own qualities along with courage and leadership. These last two are important when it comes to revolting or simply fighting aboard the ships.

Graphics:
The graphics of Tropico 2 are excellently crafted. There are quite a few different “zoom levels” that let you can see as much as you want to see. It’s possible to see the entire island all the time; however everything gets really small. Luckily there is a very detailed “zoom level” in which you can check out everything your captives or pirates are doing. You see them taking a nap when they need some sleep and when working you can follow every one of their moves. It’s a pleasure to simply look around and enjoy the different buildings. Each one of them is quite detailed. It’s obvious that the developers put a lot of work into them and I must say they did a very good job. Every building looks just right and in its place. The ships also look good, although I was disappointed about the fact that ships don’t make normal turns. They seem to turn at 45° angles. Still it’s very satisfying to see the ships lining your coastline when they return with gold. Another disappointment was the fact that when your island comes under attack by an invading force you don’t see them invading on the map, but you will see an animated movie after which you will get a notice whether you won or lost. It would be much more fun to see ships engaging each other in game and to see the invading forces getting mowed down when they try to pass your forts.

Sound:
Just as the graphics are, the sounds are awfully detailed. When hovering over the map in the 1st “zoom level” you hear all the different sounds produced by your captives. Many buildings have their own environmental sound. The voice of Smithy, your personal advisor, is well done and funny to listen to. Even though he is funny, it’s still a good thing to be able to turn him off, he can get repetitive. The music definitely adds to the atmosphere too. It simply fits the Caribbean and ocean theme very well. Still it might become annoying when you play the game a lot. I think there is about one hour of music and you’ll hear the same tunes coming by pretty soon again. But because it fits the game very well you’ll also find that it’s a shame to turn it off.

Fun Factor
Pirate Cove is definitely loads of fun to play. There is enough to keep you going and exploring the game for awhile. The fact that you can build a big society of pirates alone is a bonus. The game has enough events to make for different experiences while playing for a longer time. For example, an invading force can attack your island when one of the colonizing powers decides that you have become a threat. Captives can become restless and try to flee, but when security is tight the guards chase the escaping captives and waste them. An interesting little tidbit, disgruntled pirates start killing by passers at random. Oh and you can instigate war between two colonial forces by sailing one of their colors and attacking the other party.

You can keep track of all your pirates and captives and try to find out what they need. Reading their minds is a nice feature and its fun to see what they’re thinking. Even though the game has many funny features it still can get boring at times. It helps to speed up the game sometimes but even then it still takes time to build up an island that’s thriving with activity. This is a minor complaint though. The game usually gets better when more stuff becomes available and you start to earn loads of gold.

Overall:
I need to tell you whether Tropico 2: Pirate Cove is worth the money. Well I think it is if you like this type of games. If you want nothing but mindless action, you shouldn’t even try to read the box of Tropico 2. For those that enjoyed the first Tropico and like the prospect of playing a pirate king, its definitely worth it. The developers added enough to the game to make it a worthy sequel. I’ll tell you that this game is even very relaxing at times and when you just want to have nothing on your mind but scaring a few captives and entertaining pirates. The graphics, sounds, and gameplay all mix up very well and make it a great gaming experience. And I must add that with the new patch available by now the game is very stable and I have never experienced crashes or irritating issues. I give Tropico 2: Pirates Cove 4.5 planets out of 5. Pirates Rock!!


Arnie Rating: 4.5 out of 5 Planets


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