As an avid lover of baseball I found myself in the supreme spot prior to the
2003 baseball season. There were so many baseball games slated for release that
I wasn't sure which title I would pick; a title that would consume 100's of
hours of my time nonetheless. Choosing the right baseball game to suit my
personal preference is often a difficult one as it should be. Any game that is
about to swallow up precious time should not be taken lightly, therefore, I
found myself a kid in a candy store. Thanks to me severe lack of decisiveness I
ordered every game that I could find, that is worthy of sitting in the baseball
sports genre, except for Slugfest. If I wanted the satisfaction of slamming 200
homeruns in a single season I would pick up a previous edition of Triple Play
baseball for a few dollars. From OOTP to Baseball Mogul to High Heat to MVP to
WSP2k3, they are all in my collection, for now. Since the day they arrived on my
doorstep I have begun weeding out the games that are simply not for me. In the
past I have supported the High Heat Series, but that trend stops this year.
WSB2k3 has grown to be my favorite series because of what I am about to mention,
read on.
As I powered up my Xbox I was unaware of the
impressive cut scenes that were to follow, but I was very
eager to jump right in and begin playing. With only a few
weeks remaining until the start of opening day, every baseball
fan should be sitting in excitement, more so if you are about
to fire up the latest and greatest arcade baseball game ever
made. Quickly after a few of the less appealing promotional
scenes passed across the face of the screen, the WSB2k3
highlight reel was flickering at a rapid pace. While at no
time did I lose sight of the highlights being a video game,
the initial movie sure did boil my blood. Soon after the reel
was over, the ESPN overlays, which
have invaded Sega Sports, were abundant onscreen. Of course
the menus aren't the most captivating in
the gaming world, they are very suitable for their
purpose. The menus are clean, concise, and to the point. A few
times I found myself lost simply because I was jumping around,
so quickly that I failed to think about the navigation
logically, no fault but my own.
The main menu contains nothing out of the
ordinary, as it includes the option of: Quick Game, Game Modes
(Season, Playoffs, Franchise Mode, Big League Challenge), Sega
Sports Challenge, Roster Management, Options, User Records,
and Load Game.
Instead of focusing on the typical
aspects of the game, I am going to assume that most of you
reading this review are very accustomed to a few of the items
in the list above. I am trying to avoid the monotonous review
of explaining the exhibition mode and Season option. With that
said, I will focus this review on the meat of the game: The
Franchise Mode. I will also include some of the extras that
Sega Sports have built in that add
depth to the game; depth that would be hard for any developer
to challenge.
Before I jump into the Franchise Mode,
take a look at what you have available at your fingertips:
- Each team has a wide variety of
uniforms to choose from: Ranging from standard 2003 home and
away jerseys, to current alternate jerseys, to familiar
jerseys of the 70s and 80s. You can even hop into the
time-machine and select woollen, turn-of-the-century duds that
come complete with historic accessories such as old time
catchers masks and fielders gloves.
- WSB2K3 has 36 available stadiums (30
current big league stadiums, five historic parks, and Cashman
Field. The historic ballparks include: Crosley Field, Forbes
Field, Griffith Stadium, The Polo Grounds, and Shibe Park.
- The Big League Challenge Mode. This
mode allows 8 of the top home run hitters to battle it out
against one another in a tournament style home run derby. The
games are customizable, allowing you to tweak the settings to
match your ability. The winners advance to the next round, the
losers head home. I will not allow myself to explain this mode
any further, but I do urge you to pick up a copy of the game
and try it out. This mode is a great addition to an excellent
ballgame.
- The Sega Sports Challenge. This mode
allows you to see how you stack up alongside other great
gamers nationwide. After completing a game you can log on to
the Sega
sports website, punch in your game code, and see how your
stats compare. They have went the added distance to create a
level playing field, by forcing you to play at the ALL STAR
mode with the default roster set. I have not
tried this feature out yet, but I expect to do so very soon. I
will post an update on how I compare,
in our forums at a later date.
- The User Records also add depth to the
game. Although this feature is not new to the series, or most
of the new Sega Sports games, it does add even more
information for your already overwhelmed noggin. I know that
my girlfriend and I are always using this statistical data in
order to brag to each other. Trust me, if this game will be
shared in your household or dorm room, then you will also be
using this feature. Who knows what will happen when you start
gloating about your records. If nothing else you may find
yourself in this area of the game to try and find ways to
improve your skills. This section now includes batting and
pitching profiles. These profiles allow you to look and see
which pitches you hit with success as well as which areas of
the strike zone you are best at defending. Get ready for
information overload....
- Create a player seems almost standard
for sports games any more. The trouble that I found was that
creating a superstar is as easy as sliding the sliders to
their max. However, if you are willing to create your player
with realistic attributes then he just may fit nicely into the
game. I created a player (Ken Harvey) that won the rookie of
the year award, but he only held an 83 rating. WSB offers you
the ability to create 25 unique players. Enjoy this feature, I
know that I did and will do so in the
future.
I found a few other features to display
in this list, but from an organizational standpoint I will
leave the other options buried in the upcoming section; the
franchise.
Gameplay
WSB2K3 is very easy for the beginner to play directly out
of the case, but becoming good at the game will take patience
and knowledge of baseball. If your pitcher gets up on a batter
0 Balls and 2 Strikes, you best better throw a pitch out from
the zone or else he has a good change of making you pay for
your mistake. The last sentence sounds like common sense, but
thanks to an advance gameplay system, it is not that easy,
unless you want it to be.
Sega has built in a slew of options
ranging on making the game entirely to easy to realistically
difficult. It is convenient to be able to tick the settings to
your liking until you reach a certain skill level. I do not
feel as though the game will ever be too easy, unless you
choose the Yankees, which are rated at 100/100 in every
category. Without drowning you in every single choice that you
will have to make, in regards to play preferences, you can:
Toggle the strike zone outline
on/off, remove the pitching aides, shrink the batting cursor,
increase the pitch speeds, change the swing method, etc. In
fact, there are so many options that you will eventually be
able to customize the game exactly the way you want it. You
may be disappointed that I am unable to list every available
item, but trust me, the fun is in experimenting on your own.
This edition also has a limited number of
gameplay sliders for you to get tangled up in. The sliders
involve subjects such as: CPU pitching rating, CPU batting
average rating, CPU taking balls rating, CPU taking strikes
rating, as well as a few others. This area is a must for
baseball lovers and once you have this region set to your
style you will enjoy the game that much more. It may sound
tedious and time consuming, but the ease of use is nothing
short of incredible. Enhancing gameplay will go as far as you
want it to go, although you may find yourself playing several
games in order to get the settings perfected. I can post the
settings that I have settled upon at your request (Email me).
Another new addition is the inclusion of
the BroadCast Camera. You can battle the CPU using the same
camera view that you see when you watch ballgames on
television. Be aware that this option is only available in 1
Player games and is not evident when you are at bat. You will
only get to use this view during your time on defense.
Hopefully next year we will be able to use this view full
time, I have my fingers crossed.
The pitching aspect of the game is very
similar to last years version of the game. This version holds
9 different types of pitches (a major letdown), although not
every pitcher has every pitch available. Once you choose a
pitch, you simply select the location and fire the ball
towards the plate, as long as you aren't trying to hold the
runner from stealing. The tricky part lies in pitch location.
This version of WSB has fine tuned this area to perfection by
allowing you to make this aspect of the game as easy (or hard)
as you would like to make it. You can select the option of
having the ball flow to the plate in the exact spot you have
chosen, or you can now choose to have the pitch location be
partially randomized. In real life pitchers slip, how often
depends on how good they are. WSB can do just that,
you can have your pitcher hit his spot everytime or you can
allow their skill level determine how close to the destined
spot the ball will actually travel. There are 3 variations to
this option, each being a little closer or further from the
spot you initially chose. Allowing the randomization helps
keep you from dominating the game and also increases the pitch
counts, something that was a major problem last year.
You can also remove the pitching cursor
to increase the realism of your experience. Personally, I have
disabled the pitching cursor, turned off the strike zone
indicator and shifted the pitch speed to very fast. In
conjunction, I have toggled the gameplay sliders so that the
CPU and I are on a 'realistic' playing field, at least to the
best of my ability. You can really make WSB a fascinating real
life simulation, even with all of the graphical bells and
whistles. However, the game isn't perfect, but I will get to
that.
The game also offers up 'The Hot Zone'.
This is a graphical representation for each batter that
displays 9 regions to the strike zone. The mini grid system
allows the pitcher to see which areas the batter fares well in
hitting, cold and neutral. If the pitcher has faced
the batter previously in the game, the grid will place the
last at bats pitch series on the grid to provide you with an
even better knowledge of what is going on in the game. This
feature is something that stands WSB out above its
competition.
Pitching also allows you to perform the
typical functions such as: pitchouts, pick off moves, etc.
Batting is relatively easy to pick up,
but surprisingly deep. The basics involve: contact swinging,
power swinging, sacrifice bunting, drag bunting, as well as
aiming your swing. To make contact with the pitch, you must
aim the batting cursor towards the ball and time your swing
correctly. It sounds easy, but it can be very difficult
depending on your settings. You will strike out on the higher
levels and find yourself struggling to get on base. Hitting
homeruns is not an easy chore either. In 10 games I have hit 5
-6 homeruns total, a feat that I am happy with. Homerun heavy
games do not sit well with me, thus, WSB comes off shining
bright in my book.
Beginners can even turn on options that
will allow them to receive feedback, in the form of on screen
text, after a missed swing. It will tell them whether they
swung too early, too high, etc.
The drag bunt is new to this edition of
WSB and with good reason. I am very disappointed with the new
feature only because it is entirely too easy to reach base
using the feature. As long as you can make contact with the
pitch you have a high percentage of
getting on base. I have even seen slow running catchers blaze
down first base line after a drab bunt. As long as you use
this feature sparingly, then your experience will not be
hindered too much with its addition.
Baserunning is an area that has always
needed improvement, WSB is no exception. While the system used
to run the bases is decent, it is far from perfect. Sometimes
you will notice players responding to orders that were given
many moons ago, usually resulting in a simple out for the
defense. In one instance my catcher attempted to steal home
and was picked off by the pitcher. These annoyances are not
common, but they will arise from time to time. Aside from
that, baserunning is typical and requires a few simple button
presses to run or return to the base, nothing out of the
ordinary.
The complexity lies within leading off.
New to World Series Baseball is the ability for a baserunner
to attempt to increase his lead at the bag, in an effort to
get a better jump. To do so just press the left trigger. The
problem is found in returning to the
bag during a pickoff throw. To get back to the base you need
to press the Right Trigger during the pickoff move. You need
to be lightning quick on your trigger finger to get back in
time. I found myself picked off every time that I increased my
lead. On a side note, I didn't have any problems stealing
bases. I wasn't picked off a single time from the catcher to
second base. I was using the speedy Royals, but even their
quickness falls short sometime or
another.
Playing the
field is vastly improved in 2K3. Sega has built in the ability
to jump, lunge, and dive, as well as offering up the chance of
robbing your opponent of a homerun. It is true that jumping
and diving take precise timing, but
the result is very satisfying. I have yet to rob a homer, but
I have been able to leap and give my player the opportunity. I
am sure that my first successful attempt will pull me off of
my chair and into the air, I cant wait....this game is a
blast.
Advanced Gameplay
- You can queue up Bases to steal. This feature has been
implemented for 2 Player action, so that you do not tip off
the guy next to you when you are about to steal.
Now you can set your baserunner to
take the base far in advance of the
pitcher making his delivery.
- Pitcher Fatigue is very crucial. When
the stamina bar falls below a certain level be prepared for
him to be throwing the ball all over the place. Use that time
to grab a fresh arm from the bullpen.
- An active bullpen is now a feature in
the WSB titles. You can choose to turn this feature off, but
leaving it on will cause you to warm pitchers up before using
them in the game, for maximum performance.
- On defense you can also set the depths
of your infielders and outfielders. I cant say that I use this
option as much as I should, but it is there in case I have a
change of heart.
- In this version you will notice a
pretty well used cut-off man. Critics of last years game were
complaining about the absence of the cut off man, but now he
is here and easier to use than ever.
- 2K3 has built in three swing types, you
can now bat with a standard mode (no cursors, just based on
the batter vs. pitching ratings, High Heat Style), The default
mode (The batting cursor needs to be placed near the pitch
destination point, also using the stats to display the
result), and the power swing mode (this mode takes precise
timing, by requiring you to press [and hold] the swing button
until the pitch has arrived, at which point you depress the
button). I use the default mode when I play simply because the
standard mode is for the beginners and the power meter mode is
too complex for my style. In any event, you should be able to
experiment and choose what is best for you, that is the beauty
of 2K3.
The gameplay within WSB is very deep,
very solid, and very enjoyable. I have a few complaints, but
compared to the overall quality of the game, they are minor
constructive complaints. Here is my brief evaluation:
The pitching/batter interface is
exciting. You will have some games that end up 1-0 and others
that leave one team sitting alone in the dust, say 18 - 5 or
something similar to that. Just be aware that smart pitching
is required to try and keep your opponent from burying you in
your own shame. I have all of my settings max'd out,
therefore, leaving a pitching hanging over the plate often
times puts a runner on base. I also have the variable pitching
at the highest level, so sometimes leaving that pitch floating
over the heart of plate has nothing to do with me pushing this
or that button, it can get frustrating. Magglio Ordonez hit 3
homeruns off of me earlier today, but I didn't throw him one
pitch that was prime for hitting, that is just how baseball
is. To end that thought, I lost the game 12 - 5.
The pitching system is adequate to say
that least. It is highly rewarding and keeping the computer
under 5 hits per game is not only a challenge,
it is something to brag about (if
the settings are on the highest level). I still do not have
the pitch counts to the point where I want them to be, but I
am still tweaking the sliders. I think that my starter left
the game after 81 pitches after 5 innings, but my opponents
pitcher, B. Colon, breezed through 8 innings in 60 pitches. A
lot of this has to do with my plate impatience,
so instead of faulting the game, I will fault my own ability,
or lack of. The pitcher does not always slam you for strikes,
but the views can be misleading, leaving you swinging at
pitches that are not even hittable, this is something that
takes some getting used to, but it is well designed.
The batting is where the game needs some
work. I am fond of batting interface, but when you PLAY (not
sim) a game the CPU can be relentless. I have been trying to
squeak the CPUs ratings down, so that they are unable to
consistently hit the ball 15 times per game, on average. I am
shooting for an average of 8 or 9 hits a game, I will let you
know when I reach that point. As you can tell, I am out for
maximum realism, which I do think can be achieved. Other than
the CPU being able to pound the ball at times, I see no real
problem with the batting system. The main downfall to the
batting system is the new drag bunting scenario. I did have a
player throw out on a drag bunt today, but he was the first in
over a dozen tries. It seems that the defense is NEVER ready
for the drag bunt, even when you attempt a bunt and miss. You
can see some slack in the AI, but for the most part it is
good.
The fielding is also well done,
especially in relative terms. When you compare the fielding
system of 2K3 to 2K2, you will quickly notice that 2K3 excels
high above. They have built in the dive, jump, lunge, etc. all
of which are difficult to time correctly, as they should be.
The outfield seems a little small, but the results end up
pretty accurate. Hitting a double is very possible, but a
triple is difficult, as it should be. You can now throw to the
cut of man easily, you can miss throw to the bases, etc.. One
problem that I have found is the delay the catcher has during
the time a runner is stealing a
base. I have yet to see a runner tagged out on a steal from
first to second.
The AI is spotty. At times the AI is
perfect, but then you will see some weird stuff and it ruins
your previous mental process. For example, a towering pop up
to second base left the runner on first base halfway to second
waiting to see if it would fall in. I caught the ball and
threw to first for the double play. The runner should have
never left the bag, but he did. The pitching AI is very good.
The CPU will throw some pitches that make you wonder, but for
the most part the pitcher is using typical baseball knowledge.
The difference between the AI and a human player is that on an
0-2 count the CPU will punish you for a slip, but when the CPU
makes that error, very few times will you inflict damage. The
outfield throwing AI is well done as well. I cant complain
much about the AI, because it is probably one of the best
intelligence systems in a baseball game to date. The thing to
remember is that, it is just a game.
Here is a list
of a few minor quirks that I have noticed so far:
- The CPU pitchers do not hold runners
well, instead they will rely on the pitch outs. The delayed
catcher throw allows base stealing
to be entirely too easy.
- The CPU does not use the sacrifice bunt
very often, in fact I have yet to see much strategy. I have
not seen a hit and run, a sac bunt, or a pickoff move, unless
I have leaned TOO FAR from the base...in which I think the
game registers my runner as attempting to steal the base.
So, overall the gameplay is well done. I
feel that I am overly picky about a few issues and could
probably list several other minor gripes, but whether it seems
so or not, none of these take away the fun factor of the game.
The gameplay hinders some of the realism, but after looking
back at a few seasons that I have been through, the results
are freakishly real. Of course you will see a few statistical
categories yielding bizarre results, for the most part you
will be pleased with the accuracy. This game renders MLB as
good as any game does, except for those pesky text based sims.
The major complaint that I have is the time
it takes to complete a game filled with 9 innings. It takes me
over an hour to get through a complete game with approximately
7 total runs scored. Some folks may like the fact that you
cant whiz through a game, but I would rather see the game end
around 30 minutes after the first pitch. The series now
features in game saves, but you eventually need to come back
to finish it. I suggest that Sega introduce the option to sim
the game from any point in the game. If you get tired of
playing or it looks like a blowout in the 6th, press pause and
sim the game the rest of the way through. One other
suggestion, get the game times to be slightly less than their
MLB counterparts.
I have been deciding how to approach the
franchise mode and have decided to list the results of the
first year in my franchise, playing as the Kansas City Royals
(Yes KC still has a MLB team). Hopefully you will begin to see
the Franchises pros and cons:
-Division Winners - Red Sox (103 Wins),
White Sox (87), Angels (84), Braves (90), Astros (102), Giants
(94)
-World Series Winner - Yankees (won the
wildcard) over the Braves [4 games -
3]
-28 Players finished the season playing
160 or more games.
-A catcher ended the season with 158 GP
-Sweeney(KC) led the AL in average by
hitting .404
-Ramirez(BSox) hit .361 in 125 games
-Sosa led the NL with 55 HR
-Arod led the AL with 50 HR
-Pettitte led the Al with 22 wins
-Schilling led the NL with 18 wins
-Percival ended with 51 saves
-Kim ended with 50 saves
-Graves led the NL with an ERA of 2.64
-P. Martinez led the AL with an ERA of 2.72
-Pettitte led the AL with 5 CG
-Vazquez led the NL with 4 CG
AWARDS (AL / NL)
MVP- Sweeney/Chipper Jones
Rookie of the Year - Ken Harvey/Marlon Byrd
Cy Young - Pettitte / Kim
The Franchise mode is also customizable,
you can alter: the amount of games player per season, the
ability to start your journey off with a fantasy draft, league
budgets, trading aspects, injuries,
using all fictional players in replace of the actual MLB
roster, hitter fatigue, injury management,
as well as a few other management aspects.
You can change these settings after you have passed
through this screen, just another convenience that Sega has
built in for us.
Once that you have decided upon the
plethora of settings, you are left to choose your team, and
hire coaches to man the major and minor league squads, as well
as scouting duties. In order to
attempt at keeping this fairly brief, note that each of these
coaches can be used to help your squad as a whole. Each coach
has his own set of sliders, so that you can develop your team
the way YOU want. Plus all coaches are rated by a letter
grade, which will give you an idea of how good they are at
doing their job. The coaches are also under contract, so make
sure that you have enough money to sign them. The coaching
system not only adds depth to the franchise, but it adds to
your experience.
Next would the time to begin the fantasy
draft, if you had toggled the setting to the on position, I
did not. If you had then you would take turns with the other
teams in your league drafting a roster. Not only are you
required to draft with a budget, but you must look out for
your future squad. Signing all veterans may win you a pennate,
but it will eventually leave your
team thin after the retirement bug hits.
A loyalty system has been built in to
WSB2k3, which donates a rating to each player signifying their
willingness to play with one a team
for a lengthy amount of time. Gone are the days that a player
starts and ends his career on the same team and WSB has this
shift covered. The rating in the game will fluctuate.
If you are constantly trying to shop him to other teams, then
his loyalty rating will drop. It is almost as if these players
have feelings. The loyalty system has a few other
developments, but I will leave those for you to look into
first hand. I have not yet been able to see the system in
action, as I have only played through a year, but if the
system works even remotely well then expect yourself be
intrigued at this addition.
After you have selected your roster, or
avoided the fantasy draft with intentions of beginning the MLB
season out with the actual rosters, you are taken to your
headquarters screen. From here you will have the ability to
run your league, your team and your options. The menu includes
choices such as: Manager, General Manager, League, Schedule,
Setup and Exit.
The manager screen sets you up for
editing your pitching staff, your line-ups, viewing the DL and
your teams accomplishments. Like stated before, each coach has
a set of sliders that will develop your team, the manager has
built in the option of giving players time off. This would be
an incredibly realistic feature if only if worked. As you can
see from the stats listed above, 28 players played 160 or more
games. Hell, even a catcher for the Cubs played 158 games.
This is one of the biggest gripes that I have with the game. I
am going to try and tweak how the AI handles time off, but so
far I have yet to be able to do so. So the option to allow
players to set out is built in, but I am not convinced that it
works well, or at all.
The GM allows you to shuttle players
between the major and minor leagues, make trade offers, make
contract offers, sign free agents, manage your budget, and
decide what you would like your front office staff to focus on
(in terms of those individual sliders). You can hire or fire
your coaches at any point during the season. I have a
complaints about the GM role. First off, the minor leagues are
not filled with enough players. You will notice a handful of
guys in the minors, not single A, double AA, or triple AAA,
just the minors. You can receive a report on your minor league
system, but it is fairly useless. The minors do contain
reasonable real life players, for the most part, but they do
lack some supreme prospects. The trading system also seems
flawed. I had my coaches generate a few trade proposals for
me, but I found them all to be a bit far fetched. He told me
to inquire about sending C. Febles and J. Randa for T. Glaus.
C'mon now, that is highway robbery. In any event, once you get
into the fictional player realm the trade system will be much
improved, but using the actual rosters leaves this system
hanging on edge. It is one of those issues, could be better
could be worse, it could be Triple Play.
The League menu is where you will go to
view the standings, statistics, news, and league leaders. You
will also receive updates on who is leading in the race for
the All Star Game invitations and who is in your Hall of Fame.
Neat Stuff.
The schedule is your location to play or
sim games. Simply highlight the day in which you would like to
play, click A, and select the option that you are looking for.
The setup is straightforward. Use this
menu to modify the options, edit the roster, create players,
etc.
Once you have a grasp on how you would
you like your team run, it is time to play ball (or sim).
If you choose to simulate your season,
you will be notified via a pop up menu on what is happening
with your team. For example, Injuries, players demanding
trades, trade offers, etc.. Whether you are playing or simming,
you will have the News section at your fingertips. This will
tell you what is happening around the league, such as player
of the week and such. Another new feature is the presence of
the box score after a game has been simmed or played. This is
a great addition for all of the manager-only monkeys that
exist out there.
Midway through the season, All star
ballots will be handed out and voted upon leaving a few select
individuals to participate in the ever so important All Star
Game, no ties this time around. At the conclusion of your
season/playoffs, several awards are donated to both players
and teams. If you look at the stats that I have posted you
will not notice very many awards, but for completeness you
should know that I only printed out a select few of the
awards. WSB2K3 hands out gold gloves and numerous team awards.
It is very cool to look at all of the postseason stats and
awards, it is very refreshing.
One last feature that I must mention is
the Player performance screen. This screen tells you how your
players are developing. At the beginning of the season your
players are given a letter grade for their ability and by the
end it may change. This screen will
denote just that, the changes from start to finish. From this
screen you will be able to tell which players outplayed their
expectations and which did not. Of course this all bears on
the scout that you have hired, in terms of accuracy. Do you
see how this all plays out together in one large puzzle?
Amazing.
The off-season doesn't leave you much
time to relax, instead it places you right back in the middle
of a fire fight. From listing which players have filed for
free agency, to firing any personnel to the amateur draft, you
will find your eyes have much to look through. You probably
should have locked up your valuable team-mates during the
year, but instead you plan on shifting into rebuilding mode.
That's great, but remember that you need top of the line
scouts and managers in order to make your turnaround a sudden
one. Also, to get the most accurate draft ratings, your scout
needs to be top of the line. Anything under top of the line
will leave you taking large risks with a few injury prone
players. It is all a gamble, just like MLB is.
After you have completed the draft it
will be time to sign those new recruits, along with the
players in the free agent pool. Unfortunately if you have
chosen to use the out of the box
rosters you will notice some star players in the FA pool. I
turned off the computer trading for the first year, so a lot
of the players who were unsigned at the time the rosters were
added have a year in their career with no stats, as they sat
unnoticed along the FA poolside. Most of these players will be
picked up in only you give the CPU a chance to do so, if
nothing else they will be picked up in the first off-season.
The Free agent process is broken into a
10-day process. You can make as many offers per day as you'd
like, so long as you remain inside of your budget. Free agents
will mull overnight on the offers that they are given and let
you know the next day of their decision. Do not expect to get
every player that you offer to. Heck you can even offend a
player and his agent by offering too low of a deal, in which
case you will not even get a reply back from him. Once you
have heard back, you can again offer the FA a deal and get
feedback. He may request an alternate deal, in which case you
are led to do what is best for your team. Queue up more money
for the FA's bank account or ignore his offer and stick with
the players that you already have. Or you could also cut
roster players, freeing up valuable cash in order to make
better offers in the FA race. The future of your team is in
your hands. Although, you can let the CPU do all of this for
you, which would put the future of your team in the CPU's
hands. Either way, the next season is just a button press
away.
That pretty
much sums up the Franchise mode in WSB2K3. I am sure that I
have left a few things out, but I have all the bases covered
for the most part. In any event, this is surely enough
information to get you excited about the game or to leave you
utterly disappointed. One thing is for sure, if you can tackle
the depth of the system and you have a desire to construct a
MLB team then the franchise is just what you have been aching
for. Sure they could have improved a few things, but
considering console baseball, this is as good as it gets and
then some. Just remember that a winning team is just around
the diamond. If you take the time to build it (the franchise),
they (championships) will come.
Graphics
The graphics are superb. Last years model showcased
what Sega Sports was capable of doing and this year builds
atop that. The player models and animations are nicely done.
The game features many animations, but not so many that you
will not see the same ones over and over again, especially if
you play the game for hours on end. The motions are fluid for
the most part, but on some occasions the events look out of
place. For instance, the shortstop scoops up the ball and
fires to Mike Sweeney on first base. Instead of the ball
approaching the glove, sometimes you will see the ball float
into his body, registering an out. Or at times you will see
the ball change direction in order to find the glove. The
latter characteristic is something that High Heat is vividly
known for, but WSB seems to have stolen it. Well to be fair,
many games over the years have had a problem with this issue.
Otherwise the graphics are great.
The stadiums are spot on and look stellar. You will not be
replacing these images with real life images, but the graphics
do generate a baseballe atmosphere.I
have no real complaints from a
graphical standpoint, just a few minor criticisms. One thing
that I do not want to fail to mention is the faces that have
been mimicked in the game. The faces are not exact replicas,
heck most of them are nowhere close to looking perfect, but
they are not terrible. I am not going to fault Sega for not
inputting exact matches, but instead I will give them
credit for their hard work. Hardcore extremists may complain
about the inaccurate faces, but I say, who cares. If you end
up playing the franchise the way it is designed to be played
(for multiple seasons), then you are going to end up with 100%
fictional players anyway.
Sound
Usually I am not a reviewer that pounces on the audio
aspect of a game, but I can not help but do so this time. The
audio in the game is terrible. I have heard the 2 clucks in
the booth make comments that have not
occurred in the game on several occasions. It sucks to hear
such a well done game sound so poor, but be prepared. If the
guys upstairs are not late making the play, they will usually
say something that doesn't fit your current game. For example,
Last time up (Insert Player Name Here) he hit a sacrifice fly.
When reality would show that this is the very first at bat of
the game. Instead of kicking up more dirt on this issue, I
will let it die down with one final statement, expect to turn
off this bothersome commentary.
Fun Factor
The fun factor is off of the scale. This is the area of
a game that concerns me most. I have read review after review
turning me off a game, but after rejecting their words I have
come to buy the game anyway. To my
delight, I have found, on several occasions, that the game is
much better than most people write it to be. So, from a
regular sports gamer view, this game is extremely fun. That is
not to say that ALL gaming heads will love it, but those who
appreciate console baseball will have hours of fun. Ill admit
that it isn't fun accommodating the sliders to your
preference, but once you have all of the settings to your
approval then you are in for loads of fun. I am especially
happy with the new TV broadcast view, as it provides much more
depth to the pitcher vs. batter duels. If you are looking for
drama, and we at P42 love drama, then you need to give this
game a shot. The game is not only satisfying, but it looks
great and gets as deep as you want it to get. You will find
that you can spend hours on setting your teams line-ups,
drafting, and negotiating contracts, but then again you can
allow the CPU to do that for you. So if you are wanting a game
to really dig your heels into then this is the game for you
and if you are more interested in playing the games, not
worrying about the financial aspect, this is the game for you.
It comes down to this, if you like video game baseball then
this is the game for you.
The fun factor is so high that it allows
you to sit your criticisms on the back shelf and keep playing.
A few things really bug me, but nothing on my list takes away
from the fun that I have while playing the game.
Conclusion
In conclusion, WSB2K3 is a wonderful game that finds
itself chugging in a few spots. The game does not merit a 5
Planet rating because it gets hung up in the franchise mode at
times and a few gameplay inconsistencies leave you waiting for
it to be perfected in 2004. The game is shockingly fun and has
enough depth to bury your favorite stadium. Some users may
find all of the information overwhelming, but luckily you can
leave most of the time consuming tidbits in the hands of the
computer. You will notice a few AI quirks, but at this point
WSB easily holds the crown as the best console baseball game
on the market, ever.
Finally, as a baseball player and watcher, I find this game to
be amazing. Sure if could improve in certain areas, but if you
take it for what its worth you will be stealing this game for
a mere 50 dollars. I will hand out
4.5 Planets, while my heart keeps telling me 4. I was highly
annoyed with the AI at times, therefore, I find myself pushing
the rating slightly lower, but I am not sure most fans would
be as upset as I am over some of the gripes. 4.5 Planets, take
it or leave it.