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Review By:

Daigohji

Date:

03/01/2003

Released: 02/24/2003
Publisher:

Namco

Developer:

Monolith Soft

Platform:

PS2

Rating: 4.5 out of 5 Planets

Intro:
How long has it been since we’ve seen a truly hardcore RPG? Who here remembers Xenogears? Final Fantasy Tactics? Chrono Trigger? Final Fantasy 6? There’s a certain breed of gamer that needs a serious game, something that‘s long and well-built, something taking serious dedication, something that can truly engage even the most seasoned gamer. In Xenosaga these gamers will find a gem. Deep and involved, with a stunningly-built story and combat that’s as deep as you want it to be, Xenosaga takes a certain kind of gamer, but if you fit the bill, you’ve hit the jackpot. It’s been a long time since we’ve seen an RPG like this- and this is worth the wait. Not for everyone, those gamers which it hooks will stay hooked. Half game and half movie, with stunning presentation and execution, this is a rare masterpiece built for the dedicated gaming enthusiast. I will warn you in advance that it is probably a bit more movie than game, and, that said, it is a really, really good movie.

Screenshots

Screen One

Screen Two

Screen Three


Plot:
Several millennia from now, the human race has thoroughly colonized space. No reference to Earth is made, so I assume it has been abandoned long ago. Technology has advanced immeasurably, yet one mysterious artifact remains - a massive, ornate tablet named the Zohar, discovered in deep space by the navy vessel Woglinde. Mankind’s only enemy in this future is the Gnosis, an alien race which seems to be after the Zohar for similar reasons, whatever those reasons may be (no spoilers!). The Gnosis exist for the most part on a different plane of reality, making them immune to conventional weapons. The story begins focused on scientist Shion Uzuki, an employee of Vector Corporation, who is developing an android weapon named KOS-MOS on board the Woglinde to combat the Gnosis. Shion is overseeing KOS-MOS’ combat simulation tests when a Gnosis fleet attacks the Woglinde. All hell breaks loose.

That’s probably a lot to grasp at once, and that’s merely the exposition. The game executes this it so well that no amount of words can give it justice. The introduction to the game takes well over an hour (I warned you, serious gamers only), and yet, it is a work of art. From that point on, and I refuse to spoil anything, things get a little complicated. Deep, complicated government plots mix with high technology and mysterious ancient artifacts are blended together with masterful skill to create a convincing world. This is no fluff- this is a deep and serious storyline touching on some equally serious topics. However, I must deduct a tiny fraction of a point here, because this game is complicated. If you blink, you will miss something critical, and though I keep my eyes open, there are a few instances in which I’ve had no idea what just happened. Still, for the most part, it is brilliantly executed. Xenosaga, in terms of plot and development, is easily on par with any movie and probably several more serious science-fiction novels. In fact, several times you’ll feel like you are watching a movie [see “graphics“]. It’s an experience more than anything else, to the point where I’m having a hard time dragging myself away from the TV to write this simply because I’m dying to find out how it all works out in the end. If you’re a fan of more intricate science fiction, you will enjoy this to no end.

Graphics:
In a word, unbelievable. This game is so beautifully executed that much of the time you will not be able to distinguish between the real-time graphics and the FMV. It feels like you’re watching a movie, a very, very pretty CG movie. Anime-style art suffers nothing at all in the transition to 3D, and the result is stunning, often mind-melting. The CG in this game is Squaresoft-quality and the real-time effects are beyond compare- many player characters in this game have normal attacks that far outshine special abilities of other RPGs. When the character Junior flips a coin up into the air, spins to face backwards, holds his gun in reverse at his hip and fires, shattering the coin into a billion particle-effect pieces and ricocheting the bullet directly into the enemy’s face, a gamer can’t help but giggle with glee. When this is one of his six or so normal attacks, that same gamer may have a heart attack and die.

Unheard-of explosions and particle effects are the norm. Character modeling is particularly impressive, with incredibly detailed faces and clothing. The attention to detail is absurd. Embroidery on the inside of Shion’s coat collar is clearly visible, to name one example. No detail is spared in the creation of a consistent futuristic style, and nothing is too over-the-top in unbelievably well-made cut scenes that will leave even the most experienced gamer breathless. Graphics aren’t just for PCs and Squaresoft any more. I know graphics don’t make the game, but graphics can make a movie. Extremely well-designed, detailed, and well-textured environments only contribute to Xenosaga’s polygonal euphoria. There is not a single thing I can criticize here- Xenosaga puts all but the tiniest handful of other games to shame. I’d continue on with more shining examples, but I’m trying to refreeze the puddle of liquid goo on the floor that used to be my eyes.

Gameplay:
 I hope you like movies. Xenosaga is as much movie as game, perhaps more movie than game, and makes no attempt to hide this. That said, it is a really good movie. What gameplay exists is extremely well-executed, and I will take turns going through the various systems you’ll need to master. This is not a casual game, it is a game for the hardcore. You know who you are. You’re the people that memorized all the equations in Final Fantasy Tactics and have the process for breeding a gold chocobo burned into your memory. Bonus points if you remember how to save Shadow.

Combat: Ahh, the heart of the RPG. Xenosaga’s traditional combat engine operates on a primarily no-menu system, much as Xenogears did. Normal attacks are combo-based and are executed by tapping the face buttons appropriate to the attacks you want. Magic-casting and item use are managed through submenus. Combat as a whole is sleek and fast. A number of combat features deserve a quick explanation.

First, each of the three characters in your party has a Boost meter that fills up as they land hits. Each time it fills up, you get a boost counter. These counters can be spent to bump one of your characters to the front of the turn order, allowing you to get in an extra turn when you need some emergency healing, or are confident that you can finish off the enemy in just one more attack. Another system involves a cycling icon at the bottom of the screen, which changes every turn. It provides various effects- a bonus to critical hits, extra points for defeating an enemy that round, a bonus to your Boost meter, or nothing at all. Enemies can take advantage of this also, so it is important that you learn to time your turns and use your Boost meter to prevent enemies from getting benefits. As another ability, some of your characters can skip their turns to climb into AGWS (Anti-Gnosis Weapons Systems), giant fighting robots (woohoo!) with huge arsenals of deadly weaponry that greatly augment your enemy-stomping ability. There are a hundred other tiny features that I don’t have room to discuss, but leave it as this- You will not have a lack of things to do in combat, and good strategy pays. Battle caters to the gamers who can manage and plan.

Character Development:
There is a lot of fun to be had here, and it goes a lot deeper than levelling up. Besides EXP, characters gain Tech Points, Ether Points, and Skill Points after battle. Tech Points allow you to raise character stats and improve Deathblow attacks, special attacks that come at the end of normal attack combos. Ether Points allow you to learn new spells and teach spells you already know to other characters. Skill Points allow you to “Extract” skills from items, essentially allowing a character to “memorize” the effect of an accessory and equip it without equipping the item itself. This sounds like a lot to do, and it is. Therein lies the fun. You could certainly beat the game without doing any of this, but I find that being able to customize the development of my party makes any RPG a great deal more fun, and Xenosaga allows for a huge amount of customization. I find this to be a very “hardcore gamer” attitude, but then again, hardcore gamers are the target audience.

If you’re into level busting, special EVS (EnVironmental Simulator) save points allow you to revisit any dungeon you’ve already been to and to collect any items you missed. In addition, several secrets can only be gained by revisiting, replaying, and re-exploring the old dungeons. It’s like replay value, only the first time through. Think about it.

Minigames:
Under normal circumstances, I wouldn’t feel the need to devote an entire section to minigames. However, Xenosaga has a few which deserve special notice. At certain save points, if you’ve acquired the correct items, you can play a number of minigames. The two that deserve special attention here are the AGWS game and the card game. The AGWS game allows you to take your AGWS frames from the normal game, equip them however you want, and use them to duel enemies a la Armoured Core. The system isn’t shallow, and this is a very satisfactory complete game in its own right. Give it at least one play.

Even more spectacular is the card game. A complete self-contained collectible card game, it has surprising depth for a mere minigame, and I have spent hours on it. Started decks and booster packs can be purchased from almost any store, and special promo cards can be obtained throughout the game. The card game is combat-focused, requiring you to manage and play cards representing characters and AGWS and weapons, and then use those cards to beat upon your opponent. There is a huge library of cards available and many strategies for deck customization; this game is nearly good enough to be a standalone game.

If you feel like you’ve been watching a few too many cut scenes, head over to a specially marked save point and go to the minigames for some extremely satisfying pure action. It works.

There is one area where some might complain. In my mind, Xenosaga is, in fact, a movie that requires you to do things at times. There is at least as much cinema as gameplay. However, don’t take this to mean that the gameplay is shallow. Side quests are numerous and combat deep. The gameplay works with, rather than against the story, and leaves a gamer feeling extremely satisfied.

Sound:
Here’s where the .5 comes off. In my experience, many gamers prefer an RPG with a rich, moving score. Every single song in Xenosaga is excellently made, but there simply aren’t enough. All songs were recorded by the London Philharmonic Orchestra, which proves that the developers weren’t exactly screwing around, and yet many dungeons receive nothing more than a few ambient sound effects. While I suppose in some way this could be construed as realism, I maintain that far too many parts of the game were absolutely silent. Judging from the quality of the music that does exist, this could have been spectacular if only it weren’t so sparse.

The voice acting, by contrast, is surprisingly good, at least to a person who is accustomed to terrible dubbing. The vast majority of the game is done with full voice acting, which is a plus. The character voices are absolutely tolerable, though almost all of them sound emotionless at times. Still, they are a cut above standard-issue English voice acting, and amen to that. Had the voices been annoying, Xenosaga’s many long, involved cut scenes could have become torture sessions. Nothing of the sort came to pass, and gamers got a good deal here.

Fun Factor/Overall:
Xenosaga is satisfying on a fundamental gaming level. The story is mind-blowing and the gameplay is crisp. I’ve said all this before, so let me bring something else into the fray. You needn’t be the one playing the game to get the fun out of it. It’s entertaining enough simply to watch. The combat is insane. The very day I purchased the game, I had an extensive discussion of its coolness with a friend whom I presumed had bought the game. He hadn’t- he had been watching his friend play it all day, and didn’t feel the least deprived. It’s all about plot. This is a game that is truly complete. Nothing was left undone, and that translates into a deep satisfaction when the playing is finished. It’s a game as well, but Xenosaga is a movie, and a good one.

A movie for level-busters.

Daigohji Rating: 4.5 out of 5 Planets


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